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Trashmonks (talk | contribs) |
Trashmonks (talk | contribs) |
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| extra = {{Extra info|twohanded = no}} | | extra = {{Extra info|twohanded = no}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|Items|Leather Whip}} </br>{{Dynamic object|MeleeWeapons|Leather Whip}} | ||
| desc = | | supportedmods = WeaponMods,CommonMods | ||
| desc = Leather was braided through a ring knot to a coiling thong. There are blood stains on the cracker tip. | |||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 4{{)}}}} | {{Qud shader|rules|{{(}}Strength Bonus Cap: 4{{)}}}} | ||
| categories = Whips | | categories = Whips | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a | A {{name}} is a melee weapon with no associated skill. It has a unique latching effect. | ||
== Mechanics == | == Mechanics == | ||
When an attacker hits a target with the {{name}}, it has a chance to latch on to the target. This effect is similar to the effect of | When an attacker hits a target with the {{name}}, it has a chance to latch on to the target. This effect is similar to the effect of {{favilink|maghammer|plural}}, {{favilink|madpole}} jaws, or {{favilink|crypt ferret}} bites. | ||
When hit, the target must succeed at an initial agility [[save]] of difficulty 14, or be latched onto by the whip for {{dice tooltip|3d4}} turns:<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|name=LatchesOn|class=LatchesOn}} | When hit, the target must succeed at an initial agility [[save]] of difficulty 14, or be latched onto by the whip for {{dice tooltip|3d4}} turns:<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|name=LatchesOn|class=LatchesOn}} |