Leather whip: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(3 intermediate revisions by 2 users not shown)
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| extra = {{Extra info|twohanded = no}}
| extra = {{Extra info|twohanded = no}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Leather Whip}} </br>{{Dynamic object|Items|Leather Whip}}
| dynamictable = {{Dynamic object|Items|Leather Whip}} </br>{{Dynamic object|MeleeWeapons|Leather Whip}}
| desc = A leather lash and handle.
| supportedmods = WeaponMods,CommonMods
| desc = Leather was braided through a ring knot to a coiling thong. There are blood stains on the cracker tip.


{{Qud shader|rules|{{(}}Strength Bonus Cap: 4{{)}}}}
{{Qud shader|rules|{{(}}Strength Bonus Cap: 4{{)}}}}
| categories = Whips
| categories = Whips
| gameversion = 2.0.203.49
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a unique weapon that is associated with the [[Whips]] skill. The Whips skill set does not currently exist in {{gamename}}, so there are not any skills that the player may learn to support the use of the {{name}}. However, it can still be used as a melee weapon, and has a unique latching effect.
A {{name}} is a melee weapon with no associated skill. It has a unique latching effect.


== Mechanics ==
== Mechanics ==
When an attacker hits a target with the {{name}}, it has a chance to latch on to the target. This effect is similar to the effect of the {{favilink|maghammer}}, {{favilink|madpole}} jaws, or {{favilink|crypt ferret}} bite.
When an attacker hits a target with the {{name}}, it has a chance to latch on to the target. This effect is similar to the effect of {{favilink|maghammer|plural}}, {{favilink|madpole}} jaws, or {{favilink|crypt ferret}} bites.


When hit, the target must succeed at an initial agility [[save]] of difficulty 14, or be latched onto by the whip for {{dice tooltip|3d4}} turns:<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|name=LatchesOn|class=LatchesOn}}
When hit, the target must succeed at an initial agility [[save]] of difficulty 14, or be latched onto by the whip for {{dice tooltip|3d4}} turns:<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|name=LatchesOn|class=LatchesOn}}
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