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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|mirrorshades|{{(}}mirrorshades{{)}}}}}} | ||
| image = mirrorshades.png | | image = mirrorshades.png | ||
| av = 0 | | av = 0 | ||
| dv = 0 | | dv = 0 | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 40 | | commerce = 40 | ||
| id = Mirrorshades | |||
| complexity = 0 | | complexity = 0 | ||
| tier = 3 | | tier = 3 | ||
Line 12: | Line 15: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = Ky | |||
| renderstr = ] | | renderstr = ] | ||
| | | extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}} | ||
| metal = yes | | inheritingfrom = BaseEyewear | ||
| spectacles = yes | | dynamictable = {{Dynamic object|Items|Mirrorshades}} | ||
| inheritingfrom = | |||
| ego = 1 | | ego = 1 | ||
| reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}} | | reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}} | ||
| wornon = Face | | wornon = Face | ||
| supportedmods = CommonMods,EyewearMods | |||
| desc = Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized. | | desc = Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized. | ||
{{Qud shader|rules|{{(}}+100 reputation with mysterious strangers{{)}}}} | |||
{{Qud shader|C|{{(}}+1 Ego{{)}}}} | |||
{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}} | |||
| categories = Eyewear | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized]] increases the level of protection. | |||
{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this. | |||
In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}} | |||
{{references|2.0.203.29}} | |||
{{Face Equipment Navbox}} |