Mirrorshades: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(25 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;Kmi&amp;yrr&amp;Yorsh&amp;yad&amp;Kes}}
| title = {{Qud text|{{Qud shader|mirrorshades|{{(}}mirrorshades{{)}}}}}}
| image = mirrorshades.png
| image = mirrorshades.png
| av = 0
| av = 0
| dv = 0
| dv = 0
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 40
| commerce = 40
| id = Mirrorshades
| complexity = 0
| complexity = 0
| tier = 3
| tier = 3
Line 12: Line 15:
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;K
| colorstr = &amp;K
| tilecolors = Ky
| renderstr = ]
| renderstr = ]
| id = Mirrorshades
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}}
| metal = yes
| inheritingfrom = BaseEyewear
| spectacles = yes
| dynamictable = {{Dynamic object|Items|Mirrorshades}}
| inheritingfrom = Armor
| ego = 1
| ego = 1
| reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}}
| reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}}
| wornon = Face
| wornon = Face
| supportedmods = CommonMods,EyewearMods
| desc = Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized.
| desc = Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized.
{{Qud shader|rules|{{(}}+100 reputation with mysterious strangers{{)}}}}
{{Qud shader|C|{{(}}+1 Ego{{)}}}}
{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}}
| categories = Eyewear
| gameversion = 2.0.206.57
}}
}}
[[Category:Equipment]]
<!-- END QBE -->
Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized]] increases the level of protection.
 
{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this.
 
In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}}
 
{{references|2.0.203.29}}
 
{{Face Equipment Navbox}}
19,173

edits

Navigation menu