Mirrorshades: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Replaced non-working "protection against visual flash effects" link with relevant info)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 3 users not shown)
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| renderstr = ]
| renderstr = ]
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}}
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}}
| inheritingfrom = Armor
| inheritingfrom = BaseEyewear
| dynamictable = {{Dynamic object|Items|Mirrorshades}}
| dynamictable = {{Dynamic object|Items|Mirrorshades}}
| ego = 1
| ego = 1
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{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}}
{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}}
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized|{{qud text|&Kp&yo&Yl&ya&Kr&yi&Yz&ye&Kd}}]] increases the level of protection.
Wearing a pair of {{name}} grants +1 [[Ego]] and provides protection against the flash effects caused by {{favilink|flashbang grenade|plural}}. Modding the {{name}} to be [[polarized]] increases the level of protection.


{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this.
{{name|caps}}, along with {{favilink|spectacles}}, are the only two items that grant [[corrected vision]], which corrects the short-distance vision caused by [[Myopia]]. They are both very fragile, however, and have a 1% chance every hit to become [[broken]].{{Code Reference|class=Spectacles}} Modding the {{name}} to be [[sturdy]] prevents this.
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In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}}
In addition, {{name}} have a hidden 1% chance to [[refract]] light-based attacks with -60 to +60 degree variance.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=RefractLight}}


{{references|2.0.201.114}}
{{references|2.0.203.29}}


{{Face Equipment Navbox}}
{{Face Equipment Navbox}}
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