Slip ring: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Created by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(10 intermediate revisions by 5 users not shown)
Line 10: Line 10:
| commerce = 100
| commerce = 100
| maxvol = 8
| maxvol = 8
| chargeperdram = 10000
| chargeused = 1
| chargefunction = Slipperiness
| id = Slip Ring
| id = Slip Ring
| complexity = 5
| complexity = 5
Line 19: Line 22:
| tilecolors = gy
| tilecolors = gy
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|powerloadsensitive = yes | leakswhenbroken = 10-20}}
| extra = {{Extra info|powerloadsensitive = yes | metal = yes | leakswhenbroken = 10-20}}
| inheritingfrom = BaseBracelet
| inheritingfrom = BaseUtilityBracelet
| dynamictable = {{Dynamic object|Items|Slip Ring}}
| dynamictable = {{Dynamic object|Items|Slip Ring}}
| unidentifiedimage = slip ring unidentified.png
| unidentifiedimage = slip ring unidentified.png
Line 28: Line 31:
| supportedmods = CommonMods
| supportedmods = CommonMods
| desc = Slick grease-stuff coats the hexagonally-arranged pores across the surface of the metal torus. There's a push cap for lubricant refills.
| desc = Slick grease-stuff coats the hexagonally-arranged pores across the surface of the metal torus. There's a push cap for lubricant refills.
{{Qud shader|rules|{{(}}+15 to saves vs. being grabbed
+5% chance to slip away from natural melee attacks{{)}}}}
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} gives a large bonus to [[saves]] against being [[latched onto]] and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's {{DV}}[[DV]].  It requires a supply of any slippery liquid — such as {{favilink|gel}}, {{favilink|ink}}, {{favilink|oil}}, or {{favilink|slime}} — to function. However, the [[jacked]] and [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class=LiquidFueledPowerPlant}}{{Code Reference|class=SlipRing}}
{{name|pluralcaps}} may be [[overloaded]], improving the save bonus to +19 and the "slip away" chance to 6%.
{{references|2.0.202.96}}
{{Arm Equipment Navbox}}
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