Slip ring: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 5 users not shown)
Line 22: Line 22:
| tilecolors = gy
| tilecolors = gy
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|powerloadsensitive = yes | leakswhenbroken = 10-20}}
| extra = {{Extra info|powerloadsensitive = yes | metal = yes | leakswhenbroken = 10-20}}
| inheritingfrom = BaseBracelet
| inheritingfrom = BaseUtilityBracelet
| dynamictable = {{Dynamic object|Items|Slip Ring}}
| dynamictable = {{Dynamic object|Items|Slip Ring}}
| unidentifiedimage = slip ring unidentified.png
| unidentifiedimage = slip ring unidentified.png
Line 35: Line 35:
+5% chance to slip away from natural melee attacks{{)}}}}
+5% chance to slip away from natural melee attacks{{)}}}}
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} gives a large bonus to [[saves]] against being [[latched onto]] and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's {{DV}}[[DV]].  It requires a supply of any slippery liquid — such as {{favilink|gel}}, {{favilink|ink}}, {{favilink|oil}}, or {{favilink|slime}} — to function. However, the [[jacked]] and [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class=LiquidFueledPowerPlant}}{{Code Reference|class=SlipRing}}
{{name|pluralcaps}} may be [[overloaded]], improving the save bonus to +19 and the "slip away" chance to 6%.
{{references|2.0.202.96}}
{{Arm Equipment Navbox}}
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