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Trashmonks (talk | contribs) |
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| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseUtilityBracelet | ||
| dynamictable = {{Dynamic object|Items|Ontological Anchor}} | | dynamictable = {{Dynamic object|Items|Ontological Anchor}} | ||
| unidentifiedimage = ontological anchor unidentified.png | | unidentifiedimage = ontological anchor unidentified.png | ||
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| desc = Plutonic metal is etched with a two-dimensional projection of the rhombic dodecahedral honeycomb, allowing it to snap onto the ley lines of the local region. | | desc = Plutonic metal is etched with a two-dimensional projection of the rhombic dodecahedral honeycomb, allowing it to snap onto the ley lines of the local region. | ||
| categories = Bracelets | | categories = Bracelets | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a bracelet that projects a [[normality]] field in the vicinity of the | The {{name}} is a bracelet that projects a [[normality]] field in the vicinity of the object when dropped, suppressing reality-distorting effects such as [[teleportation]], [[time dilation]], and {{favilink id|Space-Time Vortex|plural}}. While equipped, it will instead only affect the wearer. It has a chance to be carried by knights of the [[Putus Templar]]. | ||
The base strength of the normality field is 100: this is enough to render things affected {{qud text|astrally tethered}}, completely preventing use of reality-distorting effects. However, the strength of this field is reduced by each point of [[Glimmer]] the wearer has, and further reduced proportionally to the HP percentage of the user. | The base strength of the normality field is 100: this is enough to render things affected {{qud text|astrally tethered}}, completely preventing use of reality-distorting effects. However, the strength of this field is reduced by each point of [[Glimmer]] the wearer has, and further reduced proportionally to the HP percentage of the user. | ||
{{Arm Equipment Navbox}} | {{Arm Equipment Navbox}} |