Trash: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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Line 4: Line 4:
| title = {{Qud text|trash}}
| title = {{Qud text|trash}}
| image = trash.png
| image = trash.png
| overrideimages = {{altimage start}}{{altimage | trash.png | type = random sprite #1}}{{altimage | trash variation 1.png | type = random sprite #2}}{{altimage | trash variation 2.png | type = random sprite #3}}{{altimage | trash variation 3.png | type = random sprite #4}}{{altimage end}}
| weight = 5
| weight = 5
| featureweightinfo = yes
| featureweightinfo = yes
Line 13: Line 14:
| extra = {{Extra info|solid = no}}
| extra = {{Extra info|solid = no}}
| inheritingfrom = Item
| inheritingfrom = Item
| dynamictable = {{Dynamic object|Items|Garbage}}
| desc = A pile of debris.
| desc = A pile of debris.
| categories = Items
| categories = Terrain Features
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Piles of {{name}} are practically ubiquitous throughout Qud. While of little monetary value on their own, they are extremely valuable in combination with the [[Scavenger]] and [[Trash Divining]] skills, which transform them into items and secrets, respectively. A single act of rifling through trash has the potential to yield both an item and a secret, if the rifler has the appropriate skills.{{Code Reference | class = Garbage | method = AttemptRifle | name = "attempt-rifle-method"}}
Piles of {{name}} are practically ubiquitous throughout Qud. While of little monetary value on their own, they are extremely valuable in combination with the [[Scavenger]] and [[Trash Divining]] skills, which transform them into items and [[secret]]s, respectively. A single act of rifling through trash has the potential to yield both an item and a secret, if the rifler has the appropriate skills.{{Code Reference | class = Garbage | method = AttemptRifle | name = "attempt-rifle-method"}}


The depth at which a given pile of trash first appears{{Code Reference | class = Garbage | method = HandleEvent(EnteredCellEvent)}} determines what tier of items are likely to be found from rifling through it.<ref name="attempt-rifle-method" />. The item tier is calculated as '''Depth / 4''' rounded down, with a minimum value of 1 and a maximum value of 8.
The depth at which a given pile of trash first appears{{Code Reference | class = Garbage | method = HandleEvent(EnteredCellEvent)}} determines what tier of items are likely to be found from rifling through it.<ref name="attempt-rifle-method" />. The item tier is calculated as '''Depth / 4''' rounded down, with a minimum value of 1 and a maximum value of 8.
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