Communications panel: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.104 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
(5 intermediate revisions by the same user not shown)
Line 6: Line 6:
| av = 40
| av = 40
| dv = -10
| dv = -10
| ma = 0
| weight = 3000
| weight = 3000
| featureweightinfo = no
| featureweightinfo = no
Line 19: Line 18:
| extra = {{Extra info|weight = 3000 | empsensitive = yes | metal = yes | solid = yes | isoccluding = yes | chargeconsumeelectrical = 10000}}
| extra = {{Extra info|weight = 3000 | empsensitive = yes | metal = yes | solid = yes | isoccluding = yes | chargeconsumeelectrical = 10000}}
| inheritingfrom = InorganicObject
| inheritingfrom = InorganicObject
| desc = Set into an ancient rust-stained metal box are a speaker and an anonymous button.
| chargeconsumeelectrical = 10000
| gameversion = 2.0.202.104
| desc = Metal slats diffuse the volume of a two-way speaker. A small button pops from the bottom corner.
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a powered communications panel outside the entrance to {{favilink|Grit Gate}}. The player can interact with the {{name}} to speak to the [[Barathrumites]].
<!-- END QBE -->The {{name}} is a powered communications panel outside the entrance to {{favilink|Grit Gate}}. The player can interact with the {{name}} to speak to the [[Barathrumites]].
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