Barkbiter corpse: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
mNo edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Corpse
{{Corpse
| title = {{Qud text|barkbiter corpse}}
| title = {{Qud text|barkbiter corpse}}
| weight = 40
| overrideimages = {{altimage start}}{{altimage | barkbiter corpse.png | type = random sprite #1}}{{altimage | barkbiter corpse variation 1.png | type = random sprite #2}}{{altimage | barkbiter corpse variation 2.png | type = random sprite #3}}{{altimage | barkbiter corpse variation 3.png | type = random sprite #4}}{{altimage end}}
| commerce = 100
| weight = 200
| featureweightinfo = yes
| commerce = 10
| id = Barkbiter Corpse
| tier = 3
| colorstr = &amp;w
| colorstr = &amp;w
| tilecolors = rw
| renderstr = %
| renderstr = %
| id = Barkbiter Corpse
| butcheredinto = {{corpse pop table|population=Barkbiter Corpse|object={{ID to name|Raw Barkbiter Meat}}|id=Raw Barkbiter Meat|num=1|weight=100|chance=100}}
| butcheredinto = {{corpse pop table|population=Barkbiter Corpse|object={{ID to name|Raw Barkbiter Meat|Food}}|id=Raw Barkbiter Meat}}
| eatdesc = The meat is tough.
| ismeat = yes
| ismeat = yes
| inheritingfrom = Corpse
| inheritingfrom = Animal Corpse
| dynamictable = {{Dynamic object|Corpses|Barkbiter Corpse}}
| dynamictable = {{Dynamic object|Corpses|Barkbiter Corpse}}
| desc = A large, rotting mound of flesh.~J211
| desc = A mound of wet hair and rotting flesh puts some elevation to the ground.
| eatdesc = The meat tastes of ageless sawdust.~J211
| categories = Corpses
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->


[[Category:Corpses]]
[[Category:Corpses]]
19,173

edits

Navigation menu