User:Egocarib/Sandbox: Difference between revisions

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(Undo revision 91893 by Egocarib (talk))
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<!-- ➤<br>→<br>➝<br>⟶<br>→</br>⤍<br>⤑<br>⥅<br>⇴<br>⇢<br>➞<br>➟<br>⇨ -->
{| class="wikitable"
! colspan=3 style="text-align:left;background-color:#003e00; border-bottom:0px;" | All of the following:
|-
| style="background:#003e00;border-top:0px;border-bottom:0px;" |
! style="background:rgba(0, 62, 0, 0.65);" | Item
! style="background:rgba(0, 62, 0, 0.65);" | Quantity
|-
| style="background:#003e00;font-size:1.5em;" | ⥅
| Uplifted Knight Commander
| 1
|-
| style="background:#003e00;font-size:1.5em;" | ⥅
|
{| class="wikitable" style="margin-left: 0.5em;" <!-- Types -->
! colspan=4 style="text-align:left;background-color:#333e00;border-bottom:0px;" | One of the following:
|-
| style="background:#333e00;border-top:0px; " |
! style="background:rgba(51, 62, 0, 0.65);" | Item
! style="background:rgba(51, 62, 0, 0.65);" | Quantity
! style="background:rgba(51, 62, 0, 0.65);" | Chance
|-
| style="background:#333e00;font-size:1.5em;" | ⇢
|
{| class="wikitable" style="margin-left: 0.5em;" <!-- Types > Knight -->
! colspan=3 style="text-align:left;background-color:#003e00;border-bottom:0px;" | All of the following:
|-
| rowspan=3 style="max-width:12px; background:#003e00;border-top:0px;" |
! Item
! Quantity
|-
| Templar Weighted Toward Knight
| 1
|-
|
{| class="wikitable" style="margin-left: 0.5em;" <!-- Knight Leader -->
! colspan=4 style="text-align:left;background-color:#333e00;border-bottom:0px;" | One of the following:
|-
| rowspan=3 style="max-width:12px; background:#333e00;border-top:0px; |
! Item
! Quantity
! Chance
|-
| Banner-Knight Templar
| 1
| 50%
|-
| Knight Templar
| 1
| 50%
|}
| 1
|}
| 1
| 33.3%
|-
| style="background:#333e00;font-size:1.5em;" | ⇢
| Template War Party Major > Types > Gunner
| 1
| 33.3%
|-
| style="background:#333e00;font-size:1.5em;" | ⇢
| Template War Party Major > Types > GunnerOrKnight
| 1
| 33.3%
|}
| 1
|}
== Templar War Party Major ==
{| class="wikitable"
! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following:
|-
! Item
! Quantity
|-
| Uplifted Knight Commander
| 1
|-
| Template War Party Major > Types
| 1
|}
=== Templar War Party Major > Types ===
{| class="wikitable"
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following:
|-
! Item
! Quantity
! Chance
|-
| Template War Party Major > Types > Knight
| 1
| 33.3%
|-
| Template War Party Major > Types > Gunner
| 1
| 33.3%
|-
| Template War Party Major > Types > GunnerOrKnight
| 1
| 33.3%
|}
=== Templar War Party Major > Types > Knight ===
{| class="wikitable"
! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following:
|-
! Item
! Quantity
|-
| Templar Weighted Toward Knight
| 1
|-
| Templar War Party Major > Types > Knight > Knight Leader
| 1
|}
=== Templar War Party Major > Types > Knight > Knight Leader ===
{| class="wikitable"
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following:
|-
! Item
! Quantity
! Chance
|-
| Banner-Knight Templar
| 1
| 50%
|-
| Knight Templar
| 1
| 50%
|}
=== Templar War Party Major > Types > Gunner ===
{| class="wikitable"
! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following:
|-
! Item
! Quantity
|-
| Templar Weighted Toward Gunner
| 1
|-
| Templar War Party Major > Types > Gunner > Gunner Leader
| 1
|}
=== Templar War Party Major > Types > Gunner > Gunner Leader ===
{| class="wikitable"
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following:
|-
! Item
! Quantity
! Chance
|-
| Banner-Knight Templar
| 1
| 50%
|-
| Gunner-Knight Templar
| 1
| 50%
|}
=== Templar War Party Major > Types > GunnerOrKnight ===
{| class="wikitable"
! colspan=2 style="text-align:left;background-color:#003e00;" | All of the following:
|-
! Item
! Quantity
|-
| Templar Weighted Toward Gunner
| 1
|-
| Templar Weighted Toward Knight
| 1
|-
| Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader
| 1
|}
=== Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader ===
{| class="wikitable"
! colspan=3 style="text-align:left;background-color:#333e00;" | One of the following:
|-
! Item
! Quantity
! Chance
|-
| Banner-Knight Templar
| 1
| 33.3%
|-
| Knight Templar
| 1
| 33.3%
|-
| Gunner-Knight Templar
| 1
| 33.3%
|}
<pre>
  <population Name="Templar War Party Major">
    <group Name="Contents" Style="pickeach">
      <object Number="1" Blueprint="Uplifted Knight Commander" />
      <group Name="Types" Style="pickone">
        <group Name="Knight" Style="pickeach">
          <table Number="6" Name="Templar Weighted Toward Knight" />
          <group Name="Knight Leader" Style="pickone">
            <object Blueprint="Banner-Knight Templar" />
            <object Blueprint="Knight Templar" />
          </group>
        </group>
        <group Name="Gunner" Style="pickeach">
          <table Number="6" Name="Templar Weighted Toward Gunner" />
          <group Name="Gunner Leader" Style="pickone">
            <object Blueprint="Banner-Knight Templar" />
            <object Blueprint="Gunner-Knight Templar" />
          </group>
        </group>
        <group Name="GunnerOrKnight" Style="pickeach">
          <table Number="3" Name="Templar Weighted Toward Gunner" />
          <table Number="3" Name="Templar Weighted Toward Knight" />
          <group Name="GunnerOrKnight Leader" Style="pickone">
            <object Blueprint="Banner-Knight Templar" />
            <object Blueprint="Knight Templar" />
            <object Blueprint="Gunner-Knight Templar" />
          </group>
        </group>
      </group>
    </group>
  </population>
</pre>
== Beta Wiki Prep ==
* <s>Drafts of new liquids pages: https://gist.github.com/egocarib/84e1ec29e6d9920f7b7e456dfe82a5e2</s>
* <s>Drafts of new turret pages: https://gist.github.com/egocarib/0c1e9623d17c874d5d3abf54da456704</s>
* <s>Drafts of new mod pages: https://gist.github.com/egocarib/83b007b356f111c6bb68e1e5259d28e4</s>
* <s>Drafts of 'plasma' and 'coated in plasma' pages: https://gist.github.com/egocarib/6ca2a8fdc3be827a04c5f51d03af36b2</s>
* <s>List of wish changes: https://gist.github.com/egocarib/271db4a0322a2db6498e3870afc887ca</s>
==Preliminary research into zone tiers.==
==Preliminary research into zone tiers.==


'''Uses [[:Template:World map with world tiers|"world tiers"]] (from Text.txt):'''
===Uses [[:Template:World map with world tiers|"world tiers"]] (from Text.txt):===


methods:
====methods:====
    * JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier
* JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier
    * JoppaWorldBuilder.getLocationOfTier(int tier)
* JoppaWorldBuilder.getLocationOfTier(int tier)
    * JoppaWorldBuilder.getLocationOfTier(int minTier, int maxTier)
* JoppaWorldBuilder.getLocationOfTier(int minTier, int maxTier)
    * Zone.NewTier
* Zone.NewTier
      * This one is even weirder for Z-levels, it ignores the surface "world tier" entirely for strata 6 and below. This has the most noticeable impact on historic site credit wedge rewards and baeytl rewards
** This one is even weirder for Z-levels, it ignores the surface "world tier" entirely for strata 6 and below. This has the most noticeable impact on historic site credit wedge rewards and baeytl rewards
    * ZoneTemplateNode.VariableReplace
** Reported here in one particular context: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/2834
* ZoneTemplateNode.VariableReplace


features:
====features:====
    * Sultan historic site placement
* Sultan historic site placement
    * XP reward for visiting a sultan historic site if you DON'T have the quest to visit that site already (250 * world tier)
* XP reward for visiting a sultan historic site if you DON'T have the quest to visit that site already (250 * world tier)
    * XP reward for visiting a village
* XP reward for visiting a village
    * Kindrish (location of tier 4-6), random z level from surface to 9 below ground
* Kindrish (location of tier 4-6), random z level from surface to 9 below ground
    * Either/Or atomizing into a creature (creates a creature of the zone's "world tier")
* Either/Or atomizing into a creature (creates a creature of the zone's "world tier")
    * Baetyl rewards (only a potential influence - the game ensures the reward item is at minimum equal to the "world tier" plus a random number from 1-2 (max 8))
* Baetyl rewards (only a potential influence - the game ensures the reward item is at minimum equal to the "world tier" plus a random number from 1-2 (max 8))
    * Generic faction encounters in most zones (anything that uses "FactionEncounters" builder, which is a lot)
* Generic faction encounters in most zones (anything that uses "FactionEncounters" builder, which is a lot)
    * Historic site relic zone builder / cybernetics credit wedge rewards
* Historic site relic zone builder / cybernetics credit wedge rewards
      * doesn't affect the actual relic itself - that uses the "zone tier" instead
** doesn't affect the actual relic itself - that uses the "zone tier" instead
    * ZoneTemplates.xml (wherever there's a "{zonetier}" that needs replacing in that file)
* ZoneTemplates.xml (wherever there's a "{zonetier}" that needs replacing in that file)




'''Uses [[:Template:World map with zone tiers|"zone tiers"]] (from "RegionTier" tag in ObjectBlueprints):'''
===Uses [[:Template:World map with zone tiers|"zone tiers"]] (from "RegionTier" tag in ObjectBlueprints):===


methods:
====methods:====
    * Zone.Tier
* Zone.Tier
    * Zone.GetZoneTier
* Zone.GetZoneTier
    * ZoneManager.zoneGenerationContextTier
* ZoneManager.zoneGenerationContextTier


features:
====features:====
    * XP reward for visiting a sultan historic site if you DO have a quest to visit that site already (250 * zone tier)
* XP reward for visiting a sultan historic site if you DO have a quest to visit that site already (250 * zone tier)
    * Legendary lairs - all features, including the creatures and the merchant stock generated there
* Legendary lairs - all features, including the creatures and the merchant stock generated there
    * Village generation
* Village generation
    * All other XML files besides ZoneTemplates.xml (encounters, populations, etc) whenever there's a "{zonetier}" that needs replacing
* All other XML files besides ZoneTemplates.xml (encounters, populations, etc) whenever there's a "{zonetier}" that needs replacing
    * All other dynamic population generation, including creatures and items
* All other dynamic population generation, including creatures and items
    * Everything else that cares about zone tier that's not already listed here or above
* Everything else that cares about zone tier that's not already listed here or above




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