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{{Aliases|names=albino}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text|Albino (&rD&y)|notxml}} | | title = {{qud text|Albino (&rD&y)|notxml}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical defect | | type = Physical defect | ||
| cost = -2 | | cost = -2 | ||
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| id = Albino | | id = Albino | ||
| exclusions = Photosynthetic Skin | | exclusions = Photosynthetic Skin | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = Your skin, hair, and eyes are absent of pigment.\n\nYou regenerate hit points at one-fifth the usual rate in the daylight. | | desc = Your skin, hair, and eyes are absent of pigment.\n\nYou regenerate hit points at one-fifth the usual rate in the daylight. | ||
}} | }} | ||
{{Name}} is a physical defect that affects the player's regeneration rate. If the player is currently regenerating on the surface, Albino will divide | {{Name}} is a physical defect that affects the player's regeneration rate. | ||
If the player is currently regenerating on the surface during the day, Albino will divide their regeneration rate by 5.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Albino}} In terms of [[Calendar#Day Segments|day segments]], this means the effect begins shortly before Harvest Dawn and ends at Jeweled Dusk.{{Code Reference|namespace=XRL.World|class=IComponent<T>}} If the player is on the surface during the night, or underground, they regenerate health as normal. | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
===Advantages=== | |||
* Grants 2 extra points to spend during character creation | |||
* Does nothing if the player is above ground at night, or below ground | |||
===Disadvantages=== | |||
* The player must wait 5 times as long to regenerate their health after a fight during the day | |||
* Regeneration during combat, which already has a small impact, will make almost no difference with this defect | |||
==References== | |||
<references/> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} | ||