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(Can be duplicated in the latest version, tried it myself) Tags: Mobile edit Mobile web edit |
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| renderstr = ^ | | renderstr = ^ | ||
| extra = {{Extra info|cursed = yes | flametemperature = 8550}} | | extra = {{Extra info|cursed = yes | flametemperature = 8550}} | ||
| inheritingfrom = | | inheritingfrom = BaseFloat | ||
| willpower = -8 | | willpower = -8 | ||
| ego = +8 | | ego = +8 | ||
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{{Qud shader|C|{{(}}+1 Ego{{)}}}} | {{Qud shader|C|{{(}}+1 Ego{{)}}}} | ||
| categories = Floating Nearby | | categories = Floating Nearby | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a cursed | The {{name}} is a cursed item that cannot be unequipped once equipped. Fetching this item is one of the quest steps in [[Raising Indrix]]. It is found on {{favilink|Mamon Souldrinker}}. If the player wears this while speaking to {{favilink|Warden Indrix}}, he will attack you. | ||
On first equip, the prism only grants +1 [[ego]] and -1 [[willpower]]. The player will also be granted an [[achievement]]. However, every 4,800 turns (or 4 days), both the ego bonus and willpower penalty will increase by one. | On first equip, the prism only grants +1 [[ego]] and -1 [[willpower]]. The player will also be granted an [[achievement#Go_on._Do_it.|achievement]]. However, every 4,800 turns (or 4 days), both the ego bonus and willpower penalty will increase by one. | ||
As the [[ego]] of the player grows, the name of the prism also changes color. | As the [[ego]] of the player grows, the name of the prism also changes color. | ||
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==Astral Burdening== | ==Astral Burdening== | ||
If the player has this equipped and becomes [[astrally burdened]] or [[astrally tethered]] there is a percentage | If the player has this equipped and becomes [[astrally burdened]] or [[astrally tethered]] there is a percentage chance based on the intensity of the reality stabilization effect for the player to be dazed for one turn.{{Code Reference | namespace = XRL.World.Parts.Effects | class = RealityStabilized}} | ||
==Precognition== | ==Precognition== | ||
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{{qud quote|From across the psychic sea, you feel the glare of unseen eyes. Someone is disappointed in you.}} | {{qud quote|From across the psychic sea, you feel the glare of unseen eyes. Someone is disappointed in you.}} | ||
The player character will lose -100 reputation with [[Highly entropic beings]] and 2-5 | The player character will lose -100 reputation with [[Highly entropic beings]] and 2-5 {{favilink id|Space-Time Vortex|plural}} will randomly spawn at a distance between 5-11 cells away from the player. | ||
==Recall Story== | ==Recall Story== | ||
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{{speculation}} | {{speculation}} | ||
*Amaranth is the name of a genus of flowering plants, a color, and a dye, better known as Red No. 2, that was a common food additive in the United States before being banned in 1976 following concerns it was carcinogenic.<ref>https://en.wikipedia.org/wiki/Amaranth_(dye)</ref> | *Amaranth is the name of a genus of flowering plants, a color, and a dye, better known as Red No. 2, that was a common food additive in the United States before being banned in 1976 following concerns it was carcinogenic.<ref>https://en.wikipedia.org/wiki/Amaranth_(dye)</ref> | ||
* The [[ | * The {{Name}} is one of multiple items that reference a figure named [[Uri]]. | ||
*The {{Name}} is functionally indestructible. Attacking the prism while it is on the ground returns the message "You fail to damage the Amaranthine prism!" | *The {{Name}} is functionally indestructible. Attacking the prism while it is on the ground returns the message "You fail to damage the Amaranthine prism!" | ||
==References== | ==References== | ||
<references /> | |||
{{Floating Nearby Objects Navbox}} | |||
[[Category:Unique items]] | [[Category:Unique items]] |
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