Amaranthine prism: Difference between revisions

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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|K|amaranthine}} prism}}
| title = {{Qud text|{{Qud shader|K|{{(}}amaranthine{{)}}}} prism}}
| image = amaranthine prism.png
| image = amaranthine prism.png
| av = 0
| av = 0
| dv = 0
| dv = 0
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 335
| commerce = 335
| id = Cyclopean Prism
| id = Cyclopean Prism
| tier = 7
| tier = 7
| colorstr = &amp;M
| colorstr = &amp;M
| tilecolors = MK
| renderstr = ^
| renderstr = ^
| extra = {{Extra info|cursed = yes | flametemperature = 8550}}
| extra = {{Extra info|cursed = yes | flametemperature = 8550}}
| inheritingfrom = Armor
| inheritingfrom = BaseFloat
| willpower = -8
| willpower = -8
| ego = +8
| ego = +8
| wornon = Floating Nearby
| wornon = Floating Nearby
| desc = A starless, triangular prism of black glass.
| desc = A starless, triangular prism of black glass.
{{Qud shader|R|{{(}}-1 Willpower{{)}}}}
{{Qud shader|C|{{(}}+1 Ego{{)}}}}
| categories = Floating Nearby
| categories = Floating Nearby
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a cursed item that cannot be unequipped once equipped. Fetching this item is one of the quest steps in [[Raising Indrix]]. It is found on {{favilink|Mamon Souldrinker}}. If the player wears this while speaking to {{favilink|Warden Indrix}}, he will attack you.


The {{name}} is a cursed item that cannot be unequipped when put on. Fetching this item is one of the quest steps in [[Raising Indrix]]. It is found on {{favilink|Mamon Souldrinker}}. If the player wears this while speaking to {{favilink|Warden Indrix}}, he will attack you.
On first equip, the prism only grants +1 [[ego]] and -1 [[willpower]]. The player will also be granted an [[achievement#Go_on._Do_it.|achievement]]. However, every 4,800 turns (or 4 days), both the ego bonus and willpower penalty will increase by one.  
 
On first equip, the prism only grants +1 [[ego]] and -1 [[willpower]]. The player will also be granted an [[achievement]]. However, every 4,800 turns (or 4 days), both the ego bonus and willpower penalty will increase by one.  


As the [[ego]] of the player grows, the name of the prism also changes color.
As the [[ego]] of the player grows, the name of the prism also changes color.
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|}


This continues every 4 days until the willpower penalty causes the player's willpower to reach zero, where their minds will fully become assimilated by Ptoh:
This continues every 4 days until the willpower penalty causes the player's willpower to reach zero, where they will [[instant death|instantly die]]:
{{qud quote notxml|You died.
{{qud quote notxml|You died.


You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space.}}
You had a dream, which was not all a dream. The bright sun was extinguish'd, and the stars did wander darkling in the eternal space.}}
This is instant death.


==Astral Burdening==
==Astral Burdening==
If the player has this equipped and becomes [[astrally burdened]] or [[astrally tethered]] there is a percentage change based on the intensity of the reality stabilization effect for the player to be dazed for one turn.{{Code Reference | namespace = XRL.World.Parts.Effects | class = RealityStabilized}}
If the player has this equipped and becomes [[astrally burdened]] or [[astrally tethered]] there is a percentage chance based on the intensity of the reality stabilization effect for the player to be dazed for one turn.{{Code Reference | namespace = XRL.World.Parts.Effects | class = RealityStabilized}}


==Precognition==
==Precognition==
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{{qud quote|From across the psychic sea, you feel the glare of unseen eyes. Someone is disappointed in you.}}
{{qud quote|From across the psychic sea, you feel the glare of unseen eyes. Someone is disappointed in you.}}


The player character will lose -100 reputation with [[Highly entropic beings]] and 2-5 [[Space-Time Vortex]]es will randomly spawn at a distance between 5-11 cells away from the player.
The player character will lose -100 reputation with [[Highly entropic beings]] and 2-5 {{favilink id|Space-Time Vortex|plural}} will randomly spawn at a distance between 5-11 cells away from the player.


==Recall Story==
==Recall Story==
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But the boy's eyes stayed fixed on the prism.|The Black Glass}}
But the boy's eyes stayed fixed on the prism.|The Black Glass}}
==Trivia==
{{speculation}}
*Amaranth is the name of a genus of flowering plants, a color, and a dye, better known as Red No. 2, that was a common food additive in the United States before being banned in 1976 following concerns it was carcinogenic.<ref>https://en.wikipedia.org/wiki/Amaranth_(dye)</ref>
* The {{Name}} is one of multiple items that reference a figure named [[Uri]].
*The {{Name}} is functionally indestructible. Attacking the prism while it is on the ground returns the message "You fail to damage the Amaranthine prism!"


==References==
==References==
<references />


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[[Category:Unique items]]
[[Category:Unique items]]
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