Q Girl: Difference between revisions

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Added a way to remove Q Girl's life loop, for the sake of making her page equivalent to Otho's.
(Added a way to remove Q Girl's life loop, for the sake of making her page equivalent to Otho's.)
 
(4 intermediate revisions by 2 users not shown)
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| ma = 9
| ma = 9
| marange = 9
| marange = 9
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Q Girl
| id = Q Girl
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| corpsechance = 90
| corpsechance = 90
| role = NPC
| role = NPC
| extra = {{Extra info|weight = 200 | uniquechara = yes | waterritualable = yes | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | uniquechara = yes | waterritualable = yes | bodytype = Humanoid}}
| inheritingfrom = Barathrumite
| inheritingfrom = Barathrumite
| quickness = 100
| quickness = 100
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| gender = female
| gender = female
| pronouns = she/her
| pronouns = she/her
| inventory = {{inventory|BarathrumiteSafetyBand|1|no|100}}{{inventory|Ulnar Stimulators|1|no|100}}{{inventory|Strength Exo|1|no|100}}{{inventory|Plastifer Sneakers|1|no|100}}{{inventory|Polyhedral Rings|1|no|100}}{{inventory|Rough Agate|0-1|no|100}}{{inventory|Rough Jasper|0-1|no|100}}{{inventory|Rough Amethyst|0-1|no|100}}{{inventory|Rough Sapphire|0-1|no|100}}{{inventory|Rough Emerald|0-1|no|100}}{{inventory|Overloaded Laser Pistol|2|no|100}}{{inventory|CyberneticsCreditWedge_Cheap|1|no|100}}
| inventory = {{inventory|BarathrumiteSafetyBand|1|no|100|no}}{{inventory|Ulnar Stimulators|1|no|100|no}}{{inventory|Strength Exo|1|no|100|no}}{{inventory|Plastifer Sneakers|1|no|100|no}}{{inventory|Polyhedral Rings|1|no|100|no}}{{inventory|Rough Agate|0-1|no|100|no}}{{inventory|Rough Jasper|0-1|no|100|no}}{{inventory|Rough Amethyst|0-1|no|100|no}}{{inventory|Rough Sapphire|0-1|no|100|no}}{{inventory|Rough Emerald|0-1|no|100|no}}{{inventory|Overloaded Laser Pistol|2|no|100|no}}{{inventory|CyberneticsCreditWedge_Cheap|1|no|100|no}}
| skills = {{SkillID to name|Customs_Tactful}} </br>{{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Disassemble}} </br>{{SkillID to name|Tinkering_Repair}} </br>{{SkillID to name|Tinkering_ReverseEngineer}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_Tinker2}} </br>{{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}}
| skills = {{SkillID to name|Customs_Tactful}} </br>{{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Disassemble}} </br>{{SkillID to name|Tinkering_Repair}} </br>{{SkillID to name|Tinkering_ReverseEngineer}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_Tinker2}} </br>{{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedAgility}}|3|26}} </br>{{creature mutation|{{MutationID to name|Quills}}|6|26}}
| mutations = {{creature mutation|{{MutationID to name|HeightenedAgility}}|3|26}} </br>{{creature mutation|{{MutationID to name|Quills}}|6|26}}
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=pronouns.Possessive= hair is a quasar of red ochre and indigo in the blanched light of the workshop. =pronouns.Possessive= cartilage is pierced by polyhedral rings that spin in antinomy to the cave's simple geometry. Beneath the quills =pronouns.possessive= skin is decorated in furcate lines, fantastic elaborations on the patterns of discarded circuitboards. =pronouns.Subjective==verb:'re:afterpronoun= surrounded by apparatuses of =pronouns.possessive= own creation. Through the harmony of those machines, =pronouns.subjective= =verb:cut= a swath through the entropic brine that sizzles around =pronouns.objective= in a loudening chorus.
=pronouns.Possessive= hair is a quasar of red ochre and indigo in the blanched light of the workshop. =pronouns.Possessive= cartilage is pierced by polyhedral rings that spin in antinomy to the cave's simple geometry. Beneath the quills =pronouns.possessive= skin is decorated in furcate lines, fantastic elaborations on the patterns of discarded circuitboards. =pronouns.Subjective==verb:'re:afterpronoun= surrounded by apparatuses of =pronouns.possessive= own creation. Through the harmony of those machines, =pronouns.subjective= =verb:cut= a swath through the entropic brine that sizzles around =pronouns.objective= in a loudening chorus.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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=== Life Loop ===
=== Life Loop ===
Q Girl will always come equipped with a {{favilink|life loop}}, a special item which only she and {{favilink|Otho}} possess. The life loop is a piece of equipment worn on the arm, granting its wearer no bonuses. The life loop will be permanently equipped on Q Girl's arm (usually her right arm) and cannot be removed; additionally, it will make the arm it is equipped on immune to dismemberment. The loop will always be slotted with a {{favilink|chem cell}} at 100% charge, though it does not require power to function.
Q Girl will always come equipped with a {{favilink|life loop}}, a special item which only she and {{favilink|Otho}} possess. The life loop is a piece of equipment worn on the arm, granting its wearer no bonuses. The life loop will be permanently equipped on Q Girl's arm (usually her right arm) and cannot be removed, short of extraordinary measures like making her consume the [[Cloaca Surprise]]; additionally, it will make the arm it is equipped on immune to dismemberment. The loop will always be slotted with a {{favilink|chem cell}} at 100% charge, though it does not require power to function.


The life loop will cause Q Girl to teleport to [[Barathrum's Study]] and be healed to full health when her [[hitpoints]] reach 0, rather than dying. This will not consume the life loop, meaning it is essentially impossible for Q Girl to die so long as she is wearing the loop.{{Code Reference|class=RecoilOnDeath}}{{File Ref|file=ObjectBlueprints|name=Object}} This is intended to prevent the main quest from soft locking since she is required to be alive for several quests and has the chance of dying during [[A Call to Arms]].
The life loop will cause Q Girl to teleport to [[Barathrum's Study]] and be healed to full health when her [[hitpoints]] reach 0, rather than dying. This will not consume the life loop, meaning it is essentially impossible for Q Girl to die so long as she is wearing the loop.{{Code Reference|class=RecoilOnDeath}}{{File Ref|file=ObjectBlueprints|name=Object}} This is intended to prevent the main quest from soft locking since she is required to be alive for several quests and has the chance of dying during [[A Call to Arms]].
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=== Mutations ===
=== Mutations ===
Being an urshiib, Q Girl possesses the {{favilink|Quills}} mutation at mutation level 6 and the {{favilink|Triple-jointed}} mutation at level 3.<ref name="Object"/> Quills provides Q Girl with damage reflection, immunity to the quills of other creatures, and the "Quill Fling" activated ability, which allows Q Girl to fire a portion of her quills to deal damage to adjacent creatures. She will also possess {{favilink page|Data:Quills}}, natural equipment worn on her body that can't be removed, providing her with an additional {{AV}}4 [[AV]]. Triple-jointed will grant Q Girl an additional 3 [[Agility]].
Being an urshiib, Q Girl possesses the {{favilink|Albino}} mutation, the {{favilink|Quills}} mutation at level 6, and the {{favilink|Triple-jointed}} mutation at level 3.<ref name="Object"/> Quills provides Q Girl with damage reflection, immunity to the quills of other creatures, and the "Quill Fling" activated ability, which allows Q Girl to fire a portion of her quills to deal damage to adjacent creatures. She will also possess {{favilink page|Data:Quills}}, natural equipment worn on her body that can't be removed, providing her with an additional {{AV}}4 [[AV]]. Triple-jointed will grant Q Girl an additional 3 [[Agility]].


=== Self Preservation ===
=== Self Preservation ===
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* The gemstones are good to trade for because at the point the player will most likely meet her (after [[More Than a Willing Spirit]]), the gemstones will be the most efficient value/weight item the player will have. They are also trade goods, so the value will always be the same.
* The gemstones are good to trade for because at the point the player will most likely meet her (after [[More Than a Willing Spirit]]), the gemstones will be the most efficient value/weight item the player will have. They are also trade goods, so the value will always be the same.


{{References|2.0.201.81}}
{{References|2.0.206.66}}


{{Creature Navbox|Barathrumites|uniquecommon}}
{{Creature Navbox|Barathrumites|uniquecommon}}
[[Category:Unique Characters]]
[[Category:Unique Characters]]
[[Category:Barathrumites]]
[[Category:Barathrumites]]
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