Vibro blade: Difference between revisions
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| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = BaseLongBlade | | inheritingfrom = BaseLongBlade | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Vibro Blade}} | | dynamictable = {{Dynamic object|Items|Vibro Blade}} </br>{{Dynamic object|MeleeWeapons|Vibro Blade}} | ||
| unidentifiedimage = vibro blade unidentified.png | | unidentifiedimage = vibro blade unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = sword | | unidentifiedaltname = sword | ||
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods,ElectronicsMods | | supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods,ElectronicsMods | ||
| desc = A long, | | desc = A long, matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way. | ||
{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}} | {{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}} | ||
{{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}} | {{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}} | ||
| categories = Long Blades | | categories = Long Blades | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is a [[Vibro weapons|vibro]] long sword whose damage output is equivalent to a {{favilink|folded carbide long sword}}. Like all vibro weapons, when powered, the {{PV}}[[PV]] of its strikes will match the target's {{AV}}[[AV]], guaranteeing penetration. Each strike consumes 100 units of [[Energy|charge]]. | The {{name}} is a [[Vibro weapons|vibro]] long sword whose damage output is equivalent to a {{favilink|folded carbide long sword}}. Like all vibro weapons, when powered, the {{PV}}[[PV]] of its strikes will match the target's {{AV}}[[AV]], guaranteeing a 99.2% chance of at least one penetration. For the technical math behind this, see [[Vibro weapon#Penetration Chances]]. Each strike consumes 100 units of [[Energy|charge]]. | ||
{{favilink|Warden Ualraig}} will always spawn equipped with a fully charged vibro blade.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code>, blueprint <code>Warden Ualraig</code></ref> | {{favilink|Warden Ualraig}} will always spawn equipped with a fully charged vibro blade.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code>, blueprint <code>Warden Ualraig</code></ref> |
Latest revision as of 00:09, 19 January 2024
PV (Unpowered)
|
/4 4 |
---|---|
Charge per Use
|
100 |
Charge Used For
|
Adaptive Penetration |
Complexity
|
5 |
Tier
|
5 |
<0015> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
\ |
ID?
|
Vibro Blade |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
A long, matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way.
Weapon Class: Long Blades (increased penetration on critical hit)
When charged, this weapon's penetration value is equal to the defender's armor value.
The vibro blade is a vibro long sword whose damage output is equivalent to a folded carbide long sword. Like all vibro weapons, when powered, the PV of its strikes will match the target's AV, guaranteeing a 99.2% chance of at least one penetration. For the technical math behind this, see Vibro weapon#Penetration Chances. Each strike consumes 100 units of charge.
Warden Ualraig will always spawn equipped with a fully charged vibro blade.[1]
References
- ↑
ObjectBlueprints.xml
, blueprintWarden Ualraig