Data:Point-defense laser: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|point-defense laser}} | | title = {{Qud text|point-defense laser}} | ||
| image = pointdefense laser.png | | image = pointdefense laser.png | ||
| overrideimages = {{altimage start}}{{altimage | pointdefense laser identified.png | type = identified}}{{altimage | pointdefense laser unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 9 | | pv = 9 | ||
| maxpv = 9 | | maxpv = 9 | ||
| damage = 1d10 | | damage = 1d10 | ||
| av = 0 | | av = 0 | ||
| | | dv = 0 | ||
| commerce = 400 | | commerce = 400 | ||
| ammodamagetypes = Light</br>Laser | | ammodamagetypes = Light</br>Laser | ||
| ismissile = yes | |||
| accuracy = 12 | | accuracy = 12 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| chargeused = 100 | | chargeused = 100 | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
Line 21: | Line 23: | ||
| canbuild = no | | canbuild = no | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &c | ||
| renderstr = | | tilecolors = cr | ||
| extra = {{Extra info|metal = yes}} | | renderstr = \ | ||
| inheritingfrom = | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | flametemperature = 99999 | energyammoloader = yes}} | ||
| inheritingfrom = NaturalWeapon | |||
| unidentifiedimage = pointdefense laser unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = spikey hemisphere | |||
| wornon = Back | | wornon = Back | ||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods | |||
| desc = It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down. | | desc = It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down. | ||
| categories = | |||
{{Qud shader|rules|{{(}}Weapon Class: Pistol | |||
Accuracy: Low | |||
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}} | |||
| categories = Natural Weapons | |||
| gameversion = 2.0.204.52 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is usable only by robots with appropriate supporting tracking systems (such as {{favilink|anomaly extinguisher|plural}}). It functions similarly to a {{favilink|point-defense drone}}. | |||
This item is not usable by the player, even if the player has a {{favilink|biodynamic power plant}}.<ref>[https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/1267 Point-Defense Laser development discussion]</ref> | |||
== References == | == References == | ||
<references /> | <references /> |
Latest revision as of 19:31, 21 January 2023
Light | |
Accuracy
|
Low (12) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
100 |
Charge Used For
|
Weapon Power |
Complexity
|
6 |
Tier
|
6 |
<0256> | |
Can Disassemble
|
yes |
Can Build
|
no |
Potential
Mods? |
missile weapon, firearm, general, pistol, electronics, beam weapon |
Character
|
\ |
ID?
|
Point-Defense Laser |
Worn On
|
Back |
Extra Info:
| |
Infobox data from game version 2.0.204.52
|
It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down.
Weapon Class: Pistol
Accuracy: Low
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
The point-defense laser is usable only by robots with appropriate supporting tracking systems (such as anomaly extinguishers). It functions similarly to a point-defense drone.
This item is not usable by the player, even if the player has a biodynamic power plant.[1]