Fjorn-Kosef, Who Knits The Icy Lattice: Difference between revisions

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{{Name}} is a legendary [[Trolls|troll]] encountered in the second Healing Pool level of {{favilink|Bethesda Susa}}. He is the second of the three legendary trolls found there, being preceded by {{favilink|Jotun, Who Parts Limbs}} and followed by {{favilink|Haggabah, Who Plies The Umbral Path}}.
{{Name}} is a legendary [[Trolls|troll]] encountered in the second Healing Pool level of {{favilink|Bethesda Susa}}. He is the second of the three legendary trolls found there, being preceded by {{favilink|Jotun, Who Parts Limbs}} and followed by {{favilink|Haggabah, Who Plies The Umbral Path}}.
== Overview ==  
== Overview ==  
Fjorn-Kosef uses his {{favilink|ice-encrusted fist|plural}} in combat, as well as a mutation unique to him, [[Frost Webs]].
Fjorn-Kosef uses his fists to fight in melee combat, as well as a mutation unique to him, [[Frost Webs]], at range.  


Fjorn-Kosef's fists are technically tier 4 [[artifact|artifacts]] that are classified as [[cudgel|cudgels]]. They always come with the [[freezing]] item mod and are always slotted with {{favilink|antimatter cell|plural}}. They deal {{Heart}}{{dice tooltip|1d6}} base damage, plus 3-4 [[Damage Type#Cold|cold]] damage, and have {{PV}}9 [[PV]] due to Fjorn-Kosef's [[Strength]] bonus.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> Despite their status as artifacts, they are attached to Fjorn-Kosef's body and cannot be removed or obtained, and he will not drop them or their installed cells upon death. However, [[Domination|dominating]] him will allow the player to uninstall and drop the cells.  
=== Melee Combat ===
Fjorn-Kosef's {{favilink|ice-encrusted fist|plural}} are technically tier 4 [[artifact|artifacts]] that are classified as [[cudgel|cudgels]]. They always come with the [[freezing]] item mod and are always slotted with {{favilink|antimatter cell|plural}}. They deal {{Heart}}{{dice tooltip|1d6}} base damage, plus 3-4 [[Damage Type#Cold|cold]] damage, and have {{PV}}9 [[PV]] due to Fjorn-Kosef's [[Strength]] bonus.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref> Despite their status as artifacts, they are attached to Fjorn-Kosef's body and cannot be removed or obtained, and he will not drop them or their installed cells upon death. However, [[Domination|dominating]] him will allow the player to uninstall and drop the cells.  


To supplement his fists, Fjorn-Kosef possesses several cudgel skills as well as several skills from the [[Dual Wield]] skill tree. He also has the [[Swimming]] skill, allowing him to move more quickly through the pools of {{favilink|convalessence}} found within his lair. <ref name="ObjectBlueprints"/>
=== Skills ===
To supplement his fists, Fjorn-Kosef possesses [[Cudgel Proficiency]] as well as several skills from the [[Dual Wield]] skill tree, including [[Offhand Strikes]] and [[Ambidexterity]]. Finally, he has the [[Swimming]] skill, allowing him to move more quickly through the pools of {{favilink|convalessence}} found within his lair. <ref name="ObjectBlueprints"/>


Fjorn-Kosef additionally possesses a unique mutation known as Frost Webs. This grants him the "Knit Frosty Webs" activated ability, which when used, allows him to create {{favilink|frosty web|plural}} on a tile of his choosing up to 12 tiles away. The selected tile will be guaranteed to populate with webs, while the 4 tiles orthogonally adjacent to that selected will have an 80% chance of being populated.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FrostWebs}} The webs themselves behave much like normal {{favilink|web|plural}}, causing creatures to become {{favilink|stuck}} upon occupying the same tile as them, but have the additional effect of cooling creatures next to or within them due to their extremely low [[temperature]] of -250°.<ref name="ObjectBlueprints"/> This can cause the creature to freeze following prolonged exposure.  
=== Frost Webs ===
Fjorn-Kosef possesses a unique mutation known as Frost Webs. This grants him the "Knit Frosty Webs" activated ability, which when used, allows him to create {{favilink|frosty web|plural}} on a tile of his choosing up to 12 tiles away. The selected tile will be guaranteed to populate with webs, while the 4 tiles orthogonally adjacent to that selected will have an 80% chance of being populated.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=FrostWebs}} The webs themselves behave much like normal {{favilink|web|plural}}, causing creatures to become {{favilink|stuck}} upon occupying the same tile as them, but have the additional effect of cooling creatures next to or within them due to their extremely low [[temperature]] of -250°.<ref name="ObjectBlueprints"/> This can cause the creature to freeze following prolonged exposure.  


Fjorn-Kosef has the unique property of being extremely difficult to freeze himself, having a freezing point and brittle temperature of -9999°.<ref name="ObjectBlueprints"/>
=== Budding ===
Like the other legendary trolls, Fjorn-Kosef will begin to [[budding|bud]] when the player is within the same zone as him, which will cause him to produce a {{favilink|troll foal}} in an adjacent tile after {{dice tooltip|1d5+11}} rounds. These foals are allied to Fjorn-Kosef and share his alignments, attacking anything hostile to him. Fjorn-Kosef will begin to bud again immediately after producing each troll foal; however, he cannot produce more foals if he is surrounded on all sides by creatures or walls, or if there are already 18 troll foals within the current zone.{{Code Reference|namespace=XRL.World.Parts|class=TrollKing}}


Finally, like the other legendary trolls, Fjorn-Kosef will begin to [[budding|bud]] when the player is within the same zone as him, which will cause him to produce a {{favilink|troll foal}} in an adjacent tile after {{dice tooltip|1d5+11}} rounds. These foals are allied to Fjorn-Kosef and share his alignments, attacking anything hostile to him. Fjorn-Kosef will begin to bud again immediately after producing each troll foal; however, he cannot produce more foals if he is surrounded on all sides by creatures or walls, or if there are already 18 troll foals within the current zone.{{Code Reference|namespace=XRL.World.Parts|class=TrollKing}}
=== Special Properties ===
Fjorn-Kosef has the unique property of being extremely difficult to freeze himself, having a freezing point and brittle temperature of -9999°.
 
Additionally, like the other legendary trolls, Fjorn-Kosef is capable of holding two-handed weapons in one hand; however, his ice-encrusted fists prevent him from holding anything.<ref name="ObjectBlueprints"/>
== Getting Past ==
== Getting Past ==
Fjorn-Kosef's lair has a small room located at the southeast corner containing {{favilink|stairs down}}, leading further into Bethesda Susa. The room is composed of {{favilink|marble wall|plural}}; entry is permitted through a silver {{favilink|thick metal door}}, unlocked via a {{favilink|silver key}}. One can always be found within Fjorn-Kosef's inventory, though such a key can also be obtained in other ways, notably as a reward from [[Village Quest|village quests]]. The key can be retrieved by killing Fjorn-Kosef, or by trading with him if the player's [[reputation]] with trolls is sufficiently high.  
Fjorn-Kosef's lair has a small room located at the southeast corner containing {{favilink|stairs down}}, leading further into Bethesda Susa. The room is composed of {{favilink|marble wall|plural}}; entry is permitted through a silver {{favilink|thick metal door}}, unlocked via a {{favilink|silver key}}. One can always be found within Fjorn-Kosef's inventory, though such a key can also be obtained in other ways, notably as a reward from [[Village Quest|village quests]]. The key can be retrieved by killing Fjorn-Kosef, or by trading with him if the player's [[reputation]] with trolls is sufficiently high.