Hunger: Difference between revisions
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[[Category:Mechanics]] | [[Category:Mechanics]] | ||
Hunger is a player stat that is tracked in {{gamename}}, alongside [[thirst]], and managed by the [[Cooking]] system. | Hunger is a player stat that is tracked in {{gamename}}, alongside [[thirst]], and managed by the [[Cooking]] system. | ||
There are three levels of hunger: | |||
* '''{{color| G |Sated}}''' | |||
* '''{{color| W |Hungry}}''' | |||
* '''{{color| r |Famished!}}''' or, if the player has [[Photosynthetic Skin]], '''{{color| r |Wilted!}}''' | |||
The player can lose hunger by: | The player can lose hunger by: | ||
* Entering a screen after travelling on the world map greater than one parasang, which will automatically set the player to hungry. | * Entering a screen after travelling on the world map greater than one parasang, which will automatically set the player to hungry. | ||
* Letting time pass | * Letting time pass. | ||
When the player is famished, their [[quickness]] is docked by 10 points, unless the player has the skill [[Mind over Body]]. | |||
== Hunger Mechanics == | |||
* When the player eats a meal, their hunger meter is reset to 0. | |||
** A player may only cook three times at a {{favilink|campfire}} or {{favilink|oven}}. This limit is reset whenever the player becomes hungry or famished. | |||
** Refer to the [[Meals]] page for a list of foods that are considered meals. These foods and are not subject to any use limits like the campfire or oven. | |||
* When the player eats a snack, their hunger meter is reduced by 200. | |||
** Refer to the [[Snacks]] page for a list of foods that are considered snacks. | |||
* The player's hunger meter increases by 1 each turn. | |||
* When the player's hunger meter reaches the following skill-dependent value, the player becomes {{qud text|&WHungry}} and loses any [[Metabolizing|metabolic effects]]. | |||
** {{qud text|&W1200}} ''(with no relevant skills)'' | |||
** {{qud text|&W2400}} ''(with the [[Fasting Way]] skill)'' | |||
** {{qud text|&W7200}} ''(with the [[Mind over Body]] skill)'' | |||
** {{qud text|&W14400}} ''(with both the [[Fasting Way]] and [[Mind over Body]] skills)'' | |||
* When the player's hunger meter reaches the following skill-dependent value, the player becomes {{qud text|&rFamished!}} or {{qud text|&rWilted!}} and loses any [[Metabolizing|metabolic effects]]. Players without [[Mind over Body]] also suffer a -10 [[Quickness|QN]] penalty. | |||
** {{qud text|&r2400}} ''(with no relevant skills)'' | |||
** {{qud text|&r4800}} ''(with the [[Fasting Way]] skill)'' | |||
** {{qud text|&r14400}} ''(with the [[Mind over Body]] skill)'' | |||
** {{qud text|&r28800}} ''(with both the [[Fasting Way]] and [[Mind over Body]] skills)'' | |||
== Metabolic Effects == | |||
Eating a meal at an {{favilink|oven}} or cooking a meal with ingredients grants the [[metabolizing]] status and one or more procedurally generated [[cooking effects]]. | |||
Metabolic effects are only lost when becoming hungry or famished. They can be maintained indefinitely by eating periodic [[meals]] and avoiding travel on the world map. | |||
==Skills that affect Hunger== | ==Skills that affect Hunger== | ||
* [[Fasting Way]] | * [[Fasting Way]] | ||
* [[Mind over Body]] | * [[Mind over Body]] |