Liquid-cooled: Difference between revisions
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{{As Of Patch|2.0.200. | {{As Of Patch|2.0.200.86}} | ||
{{Mod | {{Mod | ||
| title | | title = {{qud shader|B|liquid-cooled}} | ||
| type | | type = Firearm | ||
| id | | id = ModLiquidCooled | ||
| rarity | | rarity = U | ||
| tinkerable = yes | | tinkerable = yes | ||
| tinkertier = 3 | | canautotinker = no | ||
| nativetier = 3 | | tinkertier = 3 | ||
| difficulty = 2 | | nativetier = 3 | ||
| complexity = 2 | | difficulty = 2 | ||
| value | | complexity = 2 | ||
| desc | | value = 1.2 | ||
| desc =Liquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed. | |||
| restriction=Must have a rate of fire greater than 1 and consume 1 ammo per shot | | restriction=Must have a rate of fire greater than 1 and consume 1 ammo per shot | ||
}} | }} |