Mass Mind: Difference between revisions
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| id = MassMind | | id = MassMind | ||
| code = dm | | code = dm | ||
| desc = You tap into the aggregate mind and steal power from other espers. | | desc = You tap into the aggregate mind and steal power from other espers. | ||
Refreshes all mental mutations\nCooldown: &C(level based)&y\nCooldown is not affected by Willpower.\nEach use attracts slightly more attention from psychic interlopers.\n&CSmall chance each round for another esper to steal your powers&y\n-200 reputation with &wthe Seekers of the Sightless Way&y | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
Every | {{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to steal power from other espers, refreshing the cooldown of all of the player's mental mutations. However, possessing Mass Mind also allows other espers to do the same. | ||
Mass Mind grants the "Tap the Mass Mind" activated ability, which, when used, will set the cooldown of all of the player's mental mutations to 0 and place Mass Mind on cooldown for a mutation level based number of rounds. This cooldown period is not modified by the player's [[Willpower]] bonus. Each use of Mass Mind will also raise the player's [[Glimmer]] by 1 point. | |||
Every round, players with Mass Mind have a small mutation level based chance for their own powers to be stolen, causing their mental mutations to be placed on cooldown for {{dice tooltip|8d10}} rounds. This cooldown period ''is'' modified by the player's Willpower. | |||
Despite the description claiming the player is stealing power from other espers and vice versa, espers located on the same map as the player cannot have their abilities placed on cooldown by Mass Mind, nor will a creature on-screen using Mass Mind cause the player's own abilities to go on cooldown. | |||
If the user is [[shimmering]] due to consuming {{favilink|Eater's flesh}}, they will be unable to use Mass Mind or have their powers stolen by other espers. | |||
== Formulas == | |||
The following formula is used to determine cooldown and the chance for other espers to steal the player's powers based on mutation level. | |||
{|class="wikitable" | |||
! Cooldown | |||
| {{simple formula| 550 - 50 * Level }} | |||
|- | |||
! Stolen Power Chance | |||
| {{simple formula| (0.13 - 0.005 * Willpower Bonus - 0.0065 * Level) * 100.0 }} | |||
|} | |||
Every turn, a random number between 1 and 10,000 will be generated. If that number is smaller than the stolen power chance, the player's powers will be stolen. | |||
Additionally, cooldown cannot be lower than 100 rounds. | |||
== Advancement Table == | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Cooldown | |||
|- | |||
| 1 | |||
| 500 | |||
|- | |||
| 2 | |||
| 450 | |||
|- | |||
| 3 | |||
| 400 | |||
|- | |||
| 4 | |||
| 350 | |||
|- | |||
| 5 | |||
| 300 | |||
|- | |||
| 6 | |||
| 250 | |||
|- | |||
| 7 | |||
| 200 | |||
|- | |||
| 8 | |||
| 150 | |||
|- | |||
| 9 | |||
| 100 | |||
|- | |||
| 10 | |||
| 100 | |||
|} | |||
== Advantages & Disadvantages == | |||
=== Advantages === | |||
* Can allow the player to use mental mutations twice in a row, especially useful for one's with very long cooldowns | |||
* Works on all of the player's mental mutations at once | |||
* Each use increases Glimmer, which can be useful for farming [[Ego]] | |||
=== Disadvantages === | |||
* High cost at character creation | |||
* Very long cooldown that isn't affected by Willpower and cannot be lower than 100 rounds | |||
* Small chance every round for all of the player's mental mutations to go on cooldown | |||
* Each use increases Glimmer, which can be dangerous, as it causes psychic assassins to be more powerful and numerous | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |