Neek: Difference between revisions

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(added description and some pseudo-dinosaur trivia)
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== Inventory ==
== Inventory ==
Neek will spawn with various items, some of which they will equip, and some of which they can sell to the player. They do not restock their inventory.  
Neek will spawn with various items, some of which they will equip, and some of which they can sell to the player. They do not restock their inventory.{{File Ref|file=PopulationTables}}


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== Combat ==
Neek will begin neutral to the player, but will become hostile if the player attacks them or a Barathrumite within view of them. Neek can also become hostile if the player's [[reputation]] with the Barathrumites falls low enough, or if the player is seen stealing their belongings or damaging their property.
=== Equipment ===
In addition to the items listed above, Neek will always spawn with a {{favilink|laser rifle}}, slotted with a {{favilink|chem cell}} at 100% charge, which they will utilize in ranged combat. They will not list this item if the player trades with them.{{File Ref|file=ObjectBlueprints|name=Object}}
Due to the nature of Neek's inventory, they can be granted a wide variety of items and thus their armor, weaponry, and other equipment can be highly random. They may or may not come equipped with random melee weapons; if not, they will simply attack in melee with their {{favilink|fist|plural}}. They may also spawn with an additional missile weapon, which they may opt to swap out their laser rifle for if the new weapon's stats are superior.
=== Skills ===
Neek possesses the [[Bow and Rifle]] skill, which will additionally grant them the [[Draw a Bead]] and [[Steady Hands]] skills. The latter will increase their accuracy when using their laser rifle, or any other bows or rifles they may utilize. Additionally, they possess the [[Tumble]] skill, which will increase their [[DV]] by {{DV}}1.<ref name="Object"/>
=== Mutations ===
Being an urshiib, Neek possesses the [[Quills]] mutation at mutation level 6 and the [[Triple-jointed]] mutation at level 3.<ref name="Object"/> Quills provides Neek with damage reflection, immunity to the quills of other creatures, and the "Quill Fling" activated ability, which allows Neek to fire a portion of their quills to deal damage to adjacent creatures. They will also possess {{favilink page|Data:Quills}}, natural equipment worn on their body that can't be removed, providing them with an additional {{AV}}4 [[AV]]. Triple-jointed will grant Neek an additional 3 [[Agility]].
=== Self Preservation ===
If Neek's [[hitpoints]] fall below 55% of their maximum, they will cease combat and will begin to actively flee from threats.{{Code Reference|class=AISelfPreservation}}


{{Conversations link}}
{{Conversations link}}
== Trivia ==
* The "big sails" Neek mentions in their dialogue is likely in reference to [https://en.wikipedia.org/wiki/Neural_spine_sail neural spine sails], which are thought to have been a feature of prehistoric animals who possessed extended neural spines. These sails are thought to have served a number of functions, with a common proposition (which is also mentioned by Neek) being that they were used for [https://en.wikipedia.org/wiki/Thermoregulation/ thermoregulation]. The "prehistoric lizard" Neek mentions may be the [https://en.wikipedia.org/wiki/Dimetrodon ''Dimetrodon''], an extinct genus of [https://en.wikipedia.org/wiki/Synapsid synapsid] that is commonly mistaken for a dinosaur, actually being more closely related to mammals than modern reptiles.
{{References|2.0.201.78}}
{{Creature Navbox|Barathrumites|uniquecommon}}
{{Creature Navbox|Barathrumites|uniquecommon}}
[[Category:Unique Characters]]
[[Category:Unique Characters]]