Bethesda Susa: Difference between revisions

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(Iirc, they used to be neutral to one another in some old version, which brought up some interesting implications for Bethesda Susa's isolation from the rest of the Mechanimists.)
m (fixed favilink to flume-flier)
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Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
Floor 15 contains six more intact cryogenic chambers, several of which contain (in a frozen state) potentially game-ending creatures. Also, there is a (non-frozen) {{favilink|juicing cannibal}} carrying a fully operational {{favilink|missile launcher}}. If the cannibal explodes open any of the chambers, the player may be forced to confront:
* {{favilink|Saad Amus, The Sky-Bear}}, who carries {{favilink|The Flume-Flier of the Sky-Bear}} and a {{favilink|ceremonial vibrokhopesh}}
* {{favilink|Saad Amus, The Sky-Bear}}, who carries the {{favilink|Flume-Flier of the Sky-Bear}} and a {{favilink|ceremonial vibrokhopesh}}
* a {{favilink|yempuris phi}}
* a {{favilink|yempuris phi}}
* a {{favilink|Rhinox}}
* a {{favilink|Rhinox}}