Triple-jointed: Difference between revisions
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imported>Schematix (Added a list of skills affected by triple jointed's cooldown ignoring chance. Expanded the advancement table to level 30. Added a references section and several references.) |
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{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.48}} | ||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession. | '''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession. | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. | The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. {{Code Reference | ||
| namespace = XLR.World.Parts | |||
| class = Mutation | |||
| method = HeightenedAgility | |||
}} | |||
{| class="wikitable" | {| class="wikitable" | ||
! Agility Bonus | ! Agility Bonus | ||
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| {{simple formula| 7 + Level * 3 }} | | {{simple formula| 7 + Level * 3 }} | ||
|} | |} | ||
== Agility-based skill powers == | |||
The following abilities are affected by triple jointed's chance to ignore cooldowns. | |||
* [[Sprint]] {{Code Reference | |||
| namespace = XLR.World.Parts | |||
| class = Skill | |||
| method = Tactics_Run | |||
| case = "FireEvent" | |||
}} | |||
* [[Juke]] {{Code Reference | |||
| namespace = XLR.World.Parts | |||
| class = Skill | |||
| method = Tactics_Juke | |||
| case = "FireEvent" | |||
}} | |||
* [[Jump]] {{Code Reference | |||
| namespace = XLR.World.Parts | |||
| class = Skill | |||
| method = Acrobatics_Jump | |||
| case = "FireEvent" | |||
}} | |||
* [[Shank]] {{Code Reference | |||
| namespace = XLR.World.Parts | |||
| class = Skill | |||
| method = Shortblades_Shank | |||
| case = "FireEvent" | |||
}} | |||
* [[Shield Slam]] {{Code Reference | |||
| namespace = XLR.World.Parts | |||
| class = Skill | |||
| method = Shield_Slam | |||
| case = "FireEvent" | |||
}} | |||
* [[Empty the Clips]]{{Code Reference | |||
| namespace = XLR.World.Parts | |||
| class = Skill | |||
| method = Pistol_EmptyTheClips | |||
| case = "FireEvent" | |||
}} | |||
* [[Flurry]] {{Code Reference | |||
| namespace = XLR.World.Parts | |||
| class = Skill | |||
| method = Dual_Wield_Fussilade | |||
| case = "FireEvent" | |||
}} | |||
* [[Ultra Fire]] {{Code Reference | |||
| namespace = XLR.World.Parts | |||
| class = Skill | |||
| method = Rifle_OneShot | |||
}} | |||
== Advancement Table == | == Advancement Table == | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 67: | Line 122: | ||
| +6 | | +6 | ||
|37% | |37% | ||
|- | |||
|11 | |||
| +7 | |||
|40% | |||
|- | |||
|12 | |||
| +7 | |||
|43% | |||
|- | |||
|13 | |||
| +8 | |||
|46% | |||
|- | |||
|14 | |||
| +8 | |||
|49% | |||
|- | |||
|15 | |||
| +9 | |||
|52% | |||
|- | |||
|16 | |||
| +9 | |||
|55% | |||
|- | |||
|17 | |||
| +10 | |||
|58% | |||
|- | |||
|18 | |||
| +10 | |||
|61% | |||
|- | |||
|19 | |||
| +11 | |||
|64% | |||
|- | |||
|20 | |||
| +11 | |||
|67% | |||
|- | |||
|21 | |||
| +12 | |||
|70% | |||
|- | |||
|22 | |||
| +12 | |||
|73% | |||
|- | |||
|23 | |||
| +13 | |||
|76% | |||
|- | |||
|24 | |||
| +13 | |||
|79% | |||
|- | |||
|25 | |||
| +14 | |||
|82% | |||
|- | |||
|26 | |||
| +14 | |||
|85% | |||
|- | |||
|27 | |||
| +15 | |||
|88% | |||
|- | |||
|28 | |||
| +15 | |||
|91% | |||
|- | |||
|29 | |||
| +16 | |||
|94% | |||
|- | |||
|30 | |||
| +16 | |||
|97% | |||
|} | |} | ||
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=== Disadvantages === | === Disadvantages === | ||
* Moderate cost at character creation | * Moderate cost at character creation | ||
== References == | |||
<references /> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |