True Kin: Difference between revisions

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m ("race" -> "genotype" (matches the in-game character creation UI, and feels less sociopolitical))
m (remove unnecessary capitalization of terms)
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==In-Game Differences from Mutants==
==In-Game Differences from Mutants==
There are several differences between True Kin and [[Mutants]]:
There are several notable differences between True Kin and [[mutants]]:
* True Kin do not have access to [[Mutations]] at character creation.
* True Kin do not have access to [[mutations]] at character creation.
* True Kin have access to [[cybernetics]]. They get a free implant at character creation, and are recognized by {{favilink|Becoming nook|plural}}, allowing them to install more Cybernetics later.
* True Kin have access to [[cybernetics]]. They get a free implant at character creation, and are recognized by {{favilink|Becoming nook|plural}}, allowing them to install more Cybernetics later.
* True Kin have higher base [[Attributes]] than [[Mutants]].
* True Kin have higher base [[attributes]] than mutants.
* True Kin gain more skill points when leveling up than a Mutant with equal [[Intelligence]].
* True Kin gain more skill points when leveling up than a Mutant with equal [[intelligence]].
* True Kin have the [[Rebuke Robot]] ability, acting as a Robot-only [[Proselytize]].
* True Kin have the [[Rebuke Robot]] ability, acting as a Robot-only [[Proselytize]].
* Because of their genetic relationship to the [[Eaters]], True Kin start with 0 [[Reputation]] with the mutant-hating [[:Category:Putus Templar (faction)|Putus Templar]], making them neutral to the player.
* Because of their genetic relationship to the [[Eaters]], True Kin start with 0 [[reputation]] with the mutant-hating [[:Category:Putus Templar (faction)|Putus Templar]], making them neutral to the player.
* True Kin choose a [[Castes|Caste]] at character creation, rather than a [[Callings|Calling]].
* True Kin choose a [[Castes|caste]] at character creation, rather than a [[Callings|calling]].
** Generally, these castes have more powerful starting gear than callings do.
** Generally, these castes have more powerful starting gear than callings do.
* True Kin generally get stronger positive effects from [[:Category:Tonics|Tonics]] which they consume.
* True Kin generally get stronger positive effects from [[:Category:Tonics|tonics]] which they consume.


==Arcologies==
==Arcologies==
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=== Starting Cybernetic ===
=== Starting Cybernetic ===
All true kin can choose to start with one of 16 cybernetics to start. The player will have 2 license points to use, even if they choose a 1 credit cybernetic. However, if they choose no starting cybernetic, they will lose those points in exchange for +1 [[Toughness]]. The 16th cybernetic depends on the arcology they are in. The arcology-specific cybernetic implants ({{favilink|nocturnal apex}}, {{favilink|cherubic visage}}, and {{favilink|air current microsensor}}) are far more rare to find randomly during a playthrough than other cybernetics, so it is generally advisable to take them at character creation if a player wants them.
All true kin can choose to start with one of 16 cybernetics to start. The player will have 2 license points to use, even if they choose a 1 credit cybernetic. However, if they choose no starting cybernetic, they will lose those points in exchange for +1 [[toughness]]. The 16th cybernetic depends on the arcology they are in. The arcology-specific cybernetic implants ({{favilink|nocturnal apex}}, {{favilink|cherubic visage}}, and {{favilink|air current microsensor}}) are far more rare to find randomly during a playthrough than other cybernetics, so it is generally advisable to take them at character creation if a player wants them.


== Trivia ==
== Trivia ==