Boomrose arrow: Difference between revisions
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imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.199.5}} | |||
{{Item | {{Item | ||
| title = {{Qud text|&Rboomrose&y arrow}} | | title = {{Qud text|&Rboomrose&y arrow}} | ||
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| damage = 1d2 | | damage = 1d2 | ||
| weight = 0 | | weight = 0 | ||
| commerce = 0. | | commerce = 0.2 | ||
| id = Boomrose Arrow | |||
| colorstr = &R | | colorstr = &R | ||
| renderstr = / | | renderstr = / | ||
| extra = {{Extra info|twohanded = no}} | |||
| extra = {{Extra info|twohanded = no }} | |||
| inheritingfrom = Projectile | | inheritingfrom = Projectile | ||
| dynamictable = {{Dynamic object|Ammo|Boomrose Arrow}} </br>{{Dynamic object|MeleeWeapons|Boomrose Arrow}} | | dynamictable = {{Dynamic object|Ammo|Boomrose Arrow}} </br>{{Dynamic object|MeleeWeapons|Boomrose Arrow}} | ||
| desc = Reds and oranges swirl in the bulbous arrowhead. Ignition is a notch away. | | desc = Reds and oranges swirl in the bulbous arrowhead. Ignition is a notch away. | ||
| categories = Arrows | |||
}} | }} | ||
<!-- END QBE --> | |||
Explodes on impact, dealing 1d6 undodgeable and unblockable damage. This makes {{Name}} usage an effective strategy against evasive or well-armored enemies with relatively low health pools. | Explodes on impact, dealing 1d6 undodgeable and unblockable damage. This makes {{Name}} usage an effective strategy against evasive or well-armored enemies with relatively low health pools. |