Flamethrower: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(add GIF)
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== Temperature Effect ==
== Temperature Effect ==
Each of the {{name|possessive}} nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire and cause additional [[burning]] damage.
Each of the {{name|possessive}} nine projectiles also have a temperature-increasing effect that is strong enough to set most things on fire, vaporize liquids into [[gases]], and cause additional [[burning]] damage.
* Each projectile increases the temperature of objects in the cells they pass through by {{dice tooltip|8d20}} degrees.{{Code Reference|class=TemperatureOnEntering}}
* Each projectile increases the temperature of objects in the cells they pass through by {{dice tooltip|8d20}} degrees.{{Code Reference|class=TemperatureOnEntering}}
* Each projectile increases the temperature of creatures or objects that are hit by an additional {{dice tooltip|4d20}} degrees.{{Code Reference|class=TemperatureOnHit}}
* Each projectile increases the temperature of creatures or objects that are hit by an additional {{dice tooltip|4d20}} degrees.{{Code Reference|class=TemperatureOnHit}}


There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks.
There is no limit to the total cumulative temperature increase that can be incurred by successive flamethrower attacks.
{{masked gif | img = flamethrower demo static.png | gif = flamethrower demo animated.gif }}


== Obtaining ==
== Obtaining ==