Jacked: Difference between revisions
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m (update mod stats) |
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| difficulty = 1 | | difficulty = 1 | ||
| complexity = 0 | | complexity = 0 | ||
| powerloadsensitive = no | |||
| empsensitive = no | |||
| realitydistortion = no | |||
| desc = &CJacked: When equipped by a robot, cyborg, or mutant with the ability to generate electricity or access to grid power, this item can draw power. | | desc = &CJacked: When equipped by a robot, cyborg, or mutant with the ability to generate electricity or access to grid power, this item can draw power. | ||
| restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot | | restriction = Must not already have integrated power systems, must use charge while equipped, and must not be designed to be equipped on a non-contact location(i.e. Floating Nearby) or the throwing weapon slot |