Wrist calc: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 10: Line 10:
| commerce = 20
| commerce = 20
| lightradius = 2
| lightradius = 2
| energycellrequired = yes
| chargeused = 2
| chargeused = 2
| chargefunction = BootSequence [1], ComputeNode [1]
| chargefunction = BootSequence [1], ComputeNode [1]
| id = Wristcomp
| id = Wristcalc
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
Line 21: Line 22:
| tilecolors = cc
| tilecolors = cc
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Wristcalc
| inheritingfrom = BaseBracelet
| unidentifiedimage = wrist calc unidentified.png
| unidentifiedimage = wrist calc unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 32: Line 33:
{{Qud shader|rules|{{(}}When equipped and powered, provides 10 units of compute power to the local lattice.{{)}}}}
{{Qud shader|rules|{{(}}When equipped and powered, provides 10 units of compute power to the local lattice.{{)}}}}
{{Qud shader|rules|{{(}}When equipped, provides light in radius 2.{{)}}}}
{{Qud shader|rules|{{(}}When equipped, provides light in radius 2.{{)}}}}
{{Qud shader|rules|{{(}}When equipped and powered, this item grants a bonus to identifying artifacts as if your Intelligence score were increased by 2.{{)}}}}
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.201.114
| gameversion = 2.0.201.114