Bleeding: Difference between revisions
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* {{favilink|fractus}} plants deal damage to creatures that walk through them, and cause a blood splatter, but do not apply a true bleeding effect. | * {{favilink|fractus}} plants deal damage to creatures that walk through them, and cause a blood splatter, but do not apply a true bleeding effect. | ||
* | * {{favilink|Sunder Mind}} can cause a nosebleed effect that deals 1 damage per turn, but this is not a true bleeding effect. | ||
== Trivia == | == Trivia == | ||
* A now removed physical defect, [[Hemophilia]], added an additional +60 to the difficulty save, which caused bleeding to last for far longer. | * A now removed physical defect, [[Hemophilia]], added an additional +60 to the difficulty save, which caused bleeding to last for far longer. |