Hindren scout and pariah: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
Line 3: Line 3:
| title = {{Qud text|hindren scout and pariah}}
| title = {{Qud text|hindren scout and pariah}}
| image = hindren scout and pariah.png
| image = hindren scout and pariah.png
| lv = 1
| lv = 14
| hp = 40
| hp = 40
| av = 3
| av = 3
Line 12: Line 12:
| featureweightinfo = no
| featureweightinfo = no
| id = HindrenScoutPariah
| id = HindrenScoutPariah
| tier = 0
| tier = 2
| colorstr = &r
| colorstr = &r
| tilecolors = rw
| tilecolors = rw
Line 33: Line 33:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xpvalue = 350
| xptier = 0
| xptier = 2
| faction = {{creature faction|{{FactionID to name|Pariahs}}|100}}
| faction = {{creature faction|{{FactionID to name|Pariahs}}|100}}
| demeanor = neutral
| demeanor = neutral
Line 42: Line 42:
| desc = Anxiety personified, the hindren scout =verb:stand= tense and poised, long ears flickering. As with =pronouns.possessive= nervous tension, the muscular tone and alertness of the scout is even more heightened than those of the hindren farmers. Seeking predators and intruders, =pronouns.possessive= eyes dart hither and yon.
| desc = Anxiety personified, the hindren scout =verb:stand= tense and poised, long ears flickering. As with =pronouns.possessive= nervous tension, the muscular tone and alertness of the scout is even more heightened than those of the hindren farmers. Seeking predators and intruders, =pronouns.possessive= eyes dart hither and yon.
| categories = Hindren
| categories = Hindren
| gameversion = 2.0.203.20
| gameversion = 2.0.203.49
}}
}}
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