Putus Templar: Difference between revisions

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| sellinterests=Cybernetic nook locations, historic sites
| sellinterests=Cybernetic nook locations, historic sites
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| old=no}}
The {{Name}} are one of the main antagonistic factions in {{gamename}}. If the player is a True Kin, the {{Name}} start with a base -100 reputation instead. One legendary templar of a dynamically generated party will carry a [[hoversled]], a [[portable wall]], and an {{favilink|Eaters' nectar injector}}. These injectors are not used by NPCs in combat.
The {{Name}} are one of the main antagonistic factions in {{gamename}}.


[[True kin]] player characters start with neutrality with the {{Name}} due to having +600 reputation with them, but the Templar are hostile to mutants. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]].
[[True kin]] player characters start with neutrality with the {{Name}}, but the Templar are hostile to [[mutants]]. Specifically, true kin players start with -100 Templar reputation, and mutants start with -600. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]].


Like the playable true kin castes, the {{Name}} also follow particular cultural and mechanical themes, with the Putus Templar's themes being crusading knights and [[normality]] respectively.
Like the playable true kin castes, the {{Name}} also follow particular cultural and mechanical themes, with the Putus Templar's themes being crusading knights and [[normality]] respectively.
One legendary Templar of a dynamically generated party will carry a [[hoversled]], a [[portable wall]], and an {{favilink|Eaters' nectar injector}}. These injectors are not used by NPCs in combat.


== Cybernetics ==
== Cybernetics ==