Putus Templar: Difference between revisions
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| sellinterests=Cybernetic nook locations, historic sites | | sellinterests=Cybernetic nook locations, historic sites | ||
| old=no}} | | old=no}} | ||
The {{Name}} are one of the main antagonistic factions in {{gamename}} | The {{Name}} are one of the main antagonistic factions in {{gamename}}. | ||
[[True kin]] player characters start with neutrality with the {{Name}} | [[True kin]] player characters start with neutrality with the {{Name}}, but the Templar are hostile to [[mutants]]. Specifically, true kin players start with -100 Templar reputation, and mutants start with -600. Knights and newfathers have a chance of wearing an {{favilink|ontological anchor}}, posing even more danger to [[esper|espers]]. | ||
Like the playable true kin castes, the {{Name}} also follow particular cultural and mechanical themes, with the Putus Templar's themes being crusading knights and [[normality]] respectively. | Like the playable true kin castes, the {{Name}} also follow particular cultural and mechanical themes, with the Putus Templar's themes being crusading knights and [[normality]] respectively. | ||
One legendary Templar of a dynamically generated party will carry a [[hoversled]], a [[portable wall]], and an {{favilink|Eaters' nectar injector}}. These injectors are not used by NPCs in combat. | |||
== Cybernetics == | == Cybernetics == |