Overloaded: Difference between revisions
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| {{favilink|slip ring}} | | {{favilink|slip ring}} | ||
| +4 to save against grappling; dodge chance improves from 5% to 6% | | +4 to save against grappling; dodge chance improves from 5% to 6% {{Code Reference|class = SlipRing}} | ||
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| {{favilink|chiral rings}} | | {{favilink|chiral rings}} | ||
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| {{favilink|thermo cask}} | | {{favilink|thermo cask}} | ||
| Multiplies heat and cold damage and temperature change bonuses by 1.3 (25% to 33%), but not resistances {{Code Reference|class=ThermalAmp|method=FireEvent}} | | Multiplies heat and cold damage and temperature change bonuses by 1.3 (25% to 33%), but not resistances {{Code Reference|class=ThermalAmp|method=FireEvent|name="overloadtempchange"}} | ||
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| {{favilink|high-energy thermo cask}} | | {{favilink|high-energy thermo cask}} | ||
| Multiplies heat and cold damage and temperature change bonuses by 1.3 (50% to 65%), but not resistances | | Multiplies heat and cold damage and temperature change bonuses by 1.3 (50% to 65%), but not resistances <ref name="overloadtempchange"/> | ||
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