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{{name}} is the only highly entropic being which can perform the water ritual, requiring one dram of {{favilink|neutron flux}}.  Highly entropic beings accept all secrets and gossip and provide random secrets.
{{name}} is the only highly entropic being which can perform the water ritual, requiring one dram of {{favilink|neutron flux}}.  Highly entropic beings accept all secrets and gossip and provide random secrets.


When attacked, {{name}} defends itself by summoning [[Extradimensional Hunters|extradimensional hunters]]:
When damaged, {{name}} defends itself by summoning [[Extradimensional Hunters|extradimensional hunters]]:


{{qud quote notxml|&O0lam &yopens wide, and the nacre inside its shell glimmers with unseen light.}}
{{qud quote notxml|&O0lam &yopens wide, and the nacre inside its shell glimmers with unseen light.}}
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}} Each extradimensional hunter has a 50% chance to be a [[Cult Hunter|cult hunter]]; this is chosen independently for each hunter, so hunters from different cults can spawn together in a single summoning.  
}} Each extradimensional hunter has a 50% chance to be a [[Cult Hunter|cult hunter]]; this is chosen independently for each hunter, so hunters from different cults can spawn together in a single summoning.  


Like any other merchant, {{name}} will equip items it is carrying if it lacks an item in that slot. If an {{qud shader|extradimensional|extradimensional}} item which provides a mutation is equipped this way, {{name}} will gain access to that mutation at level 5. {{favilink|temporal fugue}} clones created this way will summon [[Extradimensional Hunters|extradimensional hunters]] when damaged as noted above.