Double-muscled: Difference between revisions
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imported>ComradeZephyr m (→Advantages: spelling of "penetrations" corrected) |
imported>ComradeZephyr m (Asked for more info on the relation between the mutation's effect in regards to a cudgel weapon's critical hit effect.) |
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| realitydistort = no | | realitydistort = no | ||
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'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. | '''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. | ||
{{Missing info|Is the mutation's stun chance independent of a cudgel weapon's critical hit effect? If so what happens when both trigger in the same combat round?}} | |||
== Formulas == | == Formulas == |