Staunch Wounds: Difference between revisions
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Kernelmethod (talk | contribs) (Update Staunch Wound page for the Physic skill tree.) |
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{{As Of Patch|2.0.201.67}} | {{As Of Patch|2.0.201.67}} | ||
{{Skill | {{Skill | ||
| class= | | class=Physic | ||
| req=0 Intelligence | | req=0 Intelligence | ||
| cost=0 | | cost=0 | ||
| desc= | | desc=Bandages you apply are much more effective at stopping bleeding. | ||
| id= | | id=Physic_StaunchWounds | ||
| gameversion=2.0.206.26 | |||
}}{{tocright}} | }}{{tocright}} | ||
{{Name}} is a skill in the [[ | {{Name}} is a skill in the [[Physic]] skill tree and is automatically granted when Physic is purchased. | ||
Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class= | Staunch Wounds allows the player to instantly cure the [[bleeding]] status effect so long as they have at least one {{favilink|bandage}} in their inventory, which is consumed on use. Staunch Wounds cannot be used if the player is not bleeding, lacks a bandage, or is currently in combat.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Physic_StaunchWounds}} | ||
{{Factions that teach the skill}} | {{Factions that teach the skill}} |