Drowsing urchin: Difference between revisions

Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.206.59 using QBE v1.0rc2)
No edit summary
 
Line 42: Line 42:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is an immobile plant that will puff {{favilink|sleep gas}} into its surrounding squares if a hostile creature enters melee range. A {{name}} must then wait 40 turns before re-using this ability. If their puff is on cooldown, they are able to fling quills to damage anything in melee range thanks to their {{favilink|Quills}}. Similar to creatures with {{favilink|Sleep Gas Generation}}, they are immune to sleep gas. Unlike those creatures, they are also immune to all other types of sleep induced by other methods.
A {{name}} is an immobile creature notably found in [[Bethesda Susa]] as well as spat from the maw of an {{favilink|urchin belcher}}.
 
It will puff {{favilink|sleep gas}} into its surrounding squares if another creature is within melee range, then must wait 40 turns{{citation needed}} before re-using this ability. Similar to creatures with {{favilink|Sleep Gas Generation}}, a {{name}} is immune to sleep gas. Unlike those creatures, it is also immune to all other methods of inducing [[Asleep|sleep]]{{citation needed}}.


A {{name}} will also puff sleep gas when it is destroyed.{{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}}
A {{name}} will also puff sleep gas when it is destroyed.{{Code Reference|namespace=XRL.World.Parts|class=DrowsingUrchin}}