Acute blinking tic: Difference between revisions
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fix name since somehow the color code doesn't work using named parameters?? |
m favilink |
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| type = 111000000000000000100000000 | | type = 111000000000000000100000000 | ||
| gameversion = 2.0.201.78}} | | gameversion = 2.0.201.78}} | ||
When afflicted with {{name}}, the creature will have a 0.5% chance to lurch suddenly and blink away as if they have | When afflicted with {{name}}, the creature will have a 0.5% chance to lurch suddenly and blink away as if they have {{favilink|Blinking Tic}}. This distorts reality, so if there are normality fields nearby, this may cause damage to the inflicted. | ||
Currently, the only thing that can inflict acute blinking tic is [[Either or|either / or]], which has the effect last for 1,200 turns or one day. | Currently, the only thing that can inflict acute blinking tic is [[Either or|either / or]], which has the effect last for 1,200 turns or one day. | ||
{{Effect Navbox}} | {{Effect Navbox}} |
Revision as of 22:53, 11 April 2022
acute blinking tic
ID
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BlinkingTicSickness |
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Effect Type
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Dimensional, Minor, Negative, Removable |
Infobox data from game version 2.0.201.78
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When afflicted with acute blinking tic, the creature will have a 0.5% chance to lurch suddenly and blink away as if they have Blinking Tic (D). This distorts reality, so if there are normality fields nearby, this may cause damage to the inflicted.
Currently, the only thing that can inflict acute blinking tic is either / or, which has the effect last for 1,200 turns or one day.
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