High-fidelity matter recompositer: Difference between revisions

Jump to navigation Jump to search
imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|high-fidelity matter recompositer}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}high-fidelity matter recompositer{{)}}}}}}
| image = highfidelity matter recompositer.png
| image = highfidelity matter recompositer.png
| weight = 5
| weight = 5
Line 10: Line 12:
| inheritingfrom = BaseCybernetics2Equipment_8point
| inheritingfrom = BaseCybernetics2Equipment_8point
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area.
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby. Nonlinear circuitry calculates all possible outcomes and discards those that land the host outside the target area.
{{Qud shader|rules|{{(}}Activated. Cooldown 50.
You teleport to a chosen, explored space on the map.{{)}}}}
| categories = Items
| categories = Items
}}
}}
<!-- END QBE -->