Medassist module: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.48}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}medassist module{{)}}}}}} | ||
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| overrideimages = {{altimage start}}{{altimage | medassist module identified.png | type = identified}}{{altimage | medassist module unidentified.png | type = unidentified}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | medassist module identified.png | type = identified}}{{altimage | medassist module unidentified.png | type = unidentified}}{{altimage end}} | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 180 | | commerce = 180 | ||
| id = MedassistModule | | id = MedassistModule | ||
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| desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins. | | desc = Stents and pneumatic applicators are hardwired to an intelligent control unit that dictates the injection of protean dyes into the veins. | ||
{{Qud shader|c|{{(}}Current loadout:{{)}}}}{{Qud shader|y|{{(}} no injectors{{)}}}}{{Qud shader|rules|{{(}} | |||
{{)}}}} | |||
{{Qud shader|rules|{{(}}Reduces the action cost of applying injectors by 80%. | {{Qud shader|rules|{{(}}Reduces the action cost of applying injectors by 80%. | ||
Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.{{)}}}} | Can be loaded with up to 8 injectors, which the medassist module AI will automatically apply when appropriate (at its own discretion) for no action cost. The module AI can be toggled on and off.{{)}}}} | ||
{{Qud shader|rules|{{(}} | |||
{{Qud shader|rules|{{(}} | Target body parts: Body, Back, Arm | ||
License points: 3 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
}} | }} | ||
<!-- END QBE -->{{Cybernetics data infobox}} | <!-- END QBE -->{{Cybernetics data infobox}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |