Skills: Difference between revisions

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(changed stat to skill in:""free" stat that costs 0")
m ("race" -> "genotype")
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'''Skills''' can either be passive or active actions that increases proficiency in various aspect of play, either in battle or increasing [[reputation]] with other factions. To use a skill, the base skill must be purchased first. Despite there being seemingly no stat requirements for purchasing the base skill, the player character must have enough stats for the "free" skill that costs 0 skill points that comes with purchasing the base skill tree.
'''Skills''' can either be passive or active actions that increases proficiency in various aspect of play, either in battle or increasing [[reputation]] with other factions. To use a skill, the base skill must be purchased first. Despite there being seemingly no stat requirements for purchasing the base skill, the player character must have enough stats for the "free" skill that costs 0 skill points that comes with purchasing the base skill tree.


Buying skills requires skill points, which are attained by leveling up. The amount that is gained upon each level up is dependent on the creature's [[Intelligence]] score, as well as the player's chosen race, True kin by earning more skill points per level up compared to mutants due to being unable to gain mutation points.  
Buying skills requires skill points, which are attained by leveling up. The amount that is gained upon each level up is dependent on the creature's [[Intelligence]] score, as well as the player's chosen genotype, True kin by earning more skill points per level up compared to mutants due to being unable to gain mutation points.  


Before [[Intelligence]] is applied, [[True Kin]] gain 70 skill points per level, while [[Mutants]] gain 50. Each point of [[Intelligence]] above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 [[Intelligence]] gained a single point, it would earn 40 skill points instantly. The opposite is also true for each point below 10.
Before [[Intelligence]] is applied, [[True Kin]] gain 70 skill points per level, while [[Mutants]] gain 50. Each point of [[Intelligence]] above 10 increases the number of skill points gained by 4 per level, and is applied retroactively, meaning that if a level 10 character at 10 [[Intelligence]] gained a single point, it would earn 40 skill points instantly. The opposite is also true for each point below 10.