Stinger (Confusing Venom): Difference between revisions

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This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.
This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and {{PV}}[[PV]], as well as the target's {{DV}}[[DV]] and {{AV}}[[AV]]. An attack made using this ability will always apply venom.


When venom is applied, the target will become confused for a number of rounds based on mutation level, acting semi-randomly until the effect wears off. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the confusion, with the difficulty being based on mutation level. If this is successful, the target will "resist" the confusion. Creatures that lack a brain, such as robots and oozes, cannot be confused.  
When venom is applied, the target will become confused for a number of rounds based on mutation level, acting semi-randomly until the effect wears off. Confusion also lowers the target's DV and [[MA]]. The target has a chance to make a [[Attributes#Toughness|Toughness]] [[Save|save]] against the confusion, with the difficulty being based on mutation level. If this is successful, the target will "resist" the confusion. Creatures that lack a brain, such as robots and oozes, cannot be confused.  
== Formulas ==  
== Formulas ==  
The following formulas are used to determine penetration (rounded down), duration of confusion (rounded down), and save difficulty against confusion based on mutation level. Note that penetration cannot exceed {{PV}}13, and the duration of confusion cannot exceed {{Dice tooltip|2d3+14}} rounds.
The following formulas are used to determine penetration (rounded down), duration of confusion (rounded down), and save difficulty against confusion based on mutation level. Note that penetration cannot exceed {{PV}}13, and the duration of confusion cannot exceed {{Dice tooltip|2d3+14}} rounds.
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| {{simple formula| 14 + Level * 2 }}
| {{simple formula| 14 + Level * 2 }}
|}
|}
If the mutation level is less than 2, penetration is {{PV}}7, and if it's less than 3, duration is {{dice tooltip|2d3+2}}. Additionally, damage is not determined by a formula and instead is determined by meeting certain level thresholds.  
If the mutation level is less than 2, penetration is {{PV}}7, and if it's less than 3, duration is {{dice tooltip|2d3+2}} rounds. Additionally, damage is not determined by a formula and instead is determined by meeting certain level thresholds.  
== Advancement Table ==
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"