Torch: Difference between revisions
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The {{name}} is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]]. | The {{name}} is the first light source the player will come across in the game. Unlike many other light sources, torches have unique applications in combat. If something is hit with a torch, be it in a hand or after being thrown, the [[temperature]] is increased by {{dice tooltip|3d20}}, but the total cannot exceed 400. Because there is no combat stats attached to it, By default it will use the [[Cudgel]] weapon skill and deal {{heart}}{{dice tooltip|1d2}} damage with a maximum of {{PV}}4 [[PV]]. | ||
==Levels of Fuel== | |||
A fresh torch starts with enough light for 5,000 player turns. The torch will have their status appended to their display name according to how many turns are left. | |||
{|class="wikitable" | |||
!Turns Left | |||
!Display (lit) | |||
!Display (unlit) | |||
|- | |||
|5000-3501 | |||
|{{qud text|&Yblazing}} | |||
|{{qud text|unburnt}} | |||
|- | |||
|3500-2001 | |||
|{{qud text|&Wbright}} | |||
|{{qud text|half-burnt}} | |||
|- | |||
|2000-501 | |||
|{{qud text|&wdim}} | |||
|{{qud text|mostly burnt}} | |||
|- | |||
|500-1 | |||
|{{qud text|&rsmouldering}} | |||
|{{qud text|nearly extinguished}} | |||
|} |