Village tinker: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.60 using QBE v1.0rc2)
Line 14: Line 14:
| tier = 1
| tier = 1
| colorstr = &c
| colorstr = &c
| tilecolors = cw
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Human Corpse}}
| corpse = {{ID to name|Human Corpse}}
Line 38: Line 39:
| inventory = {{inventory|Pocketed Vest|1|no|100}}{{inventory|Sandals|1|no|100}}{{inventory|Telescopic Monocle|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Stun Rod|1|no|100}}{{inventory|Basic Toolkit|1|no|100}}{{inventory|Waterskin|1-2|no|100}}
| inventory = {{inventory|Pocketed Vest|1|no|100}}{{inventory|Sandals|1|no|100}}{{inventory|Telescopic Monocle|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Stun Rod|1|no|100}}{{inventory|Basic Toolkit|1|no|100}}{{inventory|Waterskin|1-2|no|100}}
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Repair}} </br>{{SkillID to name|Tinkering_Tinker1}}
| skills = {{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Repair}} </br>{{SkillID to name|Tinkering_Tinker1}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|18}}
| desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets.
| desc = Red welts dot =pronouns.possessive= skin where the soldering iron nipped it. Rings of ash stain =pronouns.possessive= apron, and =pronouns.possessive= vest pockets sprout stem-thin rods of glass, strands of wire, and metal rivets.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.201.55
| gameversion = 2.0.201.60
}}
}}
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan.
<!-- END QBE -->The {{name|possessive}} sprite can vary depending on the type of creatures that appear in a randomly generated village, but they will always have the same coloration with a primary color of cyan.


{{Village NPC Navbox}}
{{Village NPC Navbox}}