User talk:Syntaxaire: Difference between revisions
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** in addition <code>reflect</code> that takes an integer that represents the % of damage reflected. this can be found on ModGlassArmor tier="_". | ** in addition <code>reflect</code> that takes an integer that represents the % of damage reflected. this can be found on ModGlassArmor tier="_". | ||
** sort of bug, but the current build of qud explorer only returns cold resistance and none of the other types. see: chrome mantle and quartzfur cloak. [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 00:59, 22 July 2019 (UTC) | ** sort of bug, but the current build of qud explorer only returns cold resistance and none of the other types. see: chrome mantle and quartzfur cloak. [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 00:59, 22 July 2019 (UTC) | ||
* one tiny addition, <code>empsensitive</code> is a boolean (yes/no) that is based off of the value IsEMPSensitive="_". defaults to no [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 15:15, 24 July 2019 (UTC) | |||
== new values for template character== | == new values for template character== |