Template:Inventory: Difference between revisions

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(add displayname-tooltip-override)
(add chance parameter & cargo column)
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<noinclude>{{#cargo_declare:_table=Inventory|Item=String|Quantity=Integer|Equipped=Boolean}}[[Category:Cargo Store Templates]]</noinclude><includeonly>{{#cargo_store:_table=Inventory|Item={{{1|}}}|Quantity={{{2|1}}}|Equipped={{{3|no}}}}}<div class="qud-inventory-item">{{favilink|{{{1}}}|displayname-tooltip-override}} <span class="qud-item-qty">x{{{2|1}}}</span></div></includeonly><noinclude>
<noinclude>{{#cargo_declare:_table=Inventory|Item=String|Quantity=Integer|Equipped=Boolean|Chance=Integer}}[[Category:Cargo Store Templates]]</noinclude><includeonly>{{#cargo_store:_table=Inventory|Item={{{1|}}}|Quantity={{{2|1}}}|Equipped={{{3|no}}}|Chance={{{4|100}}}}}<div class="qud-inventory-item">{{favilink|{{{1}}}|displayname-tooltip-override}} <span class="qud-item-qty">x{{{2|1}}}</span></div></includeonly><noinclude>


Template for inventory items that a Character is carrying. Meant for use in the <code>Character</code> template.
Template for inventory items that a Character is carrying. Meant for use in the <code>Character</code> template.
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! 3rd argument
! 3rd argument
| is the item equipped? Enter <code>yes</code> here to indicate that the item is equipped (used for Cargo storage).
| is the item equipped? Enter <code>yes</code> here to indicate that the item is equipped (used for Cargo storage).
|-
! 4th argument
| percent chance that the item will be in the character's inventory. 100 by default.
|}
|}


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Character is carrying 2 laser pistols that are both equipped.
Character is carrying 2 laser pistols that are both equipped.
<code><nowiki>{{inventory|electrobow|1|no|20}}</nowiki></code>
Character has a 20% chance to be carrying 1 electrobow, which is not equipped.
</noinclude>
</noinclude>