Hyperbiotic chair: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 11: Line 11:
| chargeused = 5
| chargeused = 5
| chargefunction = HyperbioticSystems
| chargefunction = HyperbioticSystems
| id = Barathrumite Hyperbiotic Chair
| id = Hyperbiotic Chair
| complexity = 5
| complexity = 5
| tier = 6
| tier = 6
Line 22: Line 22:
| chairlevel = 10
| chairlevel = 10
| extra = {{Extra info|weight = 180 | metal = yes | flyover = no | animatable = yes}}
| extra = {{Extra info|weight = 180 | metal = yes | flyover = no | animatable = yes}}
| inheritingfrom = Hyperbiotic Chair
| inheritingfrom = BaseChair
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Chair}}
| unidentifiedinfo = {{Unidentified info | name = strange furniture | altname = strange furniture }}
| unidentifiedinfo = {{Unidentified info | name = strange furniture | altname = strange furniture }}
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that restores life to the wounded recliner.
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that restores life to the wounded recliner.