Hyperbiotic chair: Difference between revisions

Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 11: Line 11:
| chargeused = 5
| chargeused = 5
| chargefunction = HyperbioticSystems
| chargefunction = HyperbioticSystems
| id = Hyperbiotic Chair
| id = Barathrumite Hyperbiotic Chair
| complexity = 5
| complexity = 5
| tier = 6
| tier = 6
Line 21: Line 21:
| renderstr = ╛
| renderstr = ╛
| chairlevel = 10
| chairlevel = 10
| extra = {{Extra info|weight = 180 | metal = yes | flyover = no | animatable = yes}}
| extra = {{Extra info|weight = 180 | empsensitive = yes | metal = yes | flyover = no | animatable = yes}}
| inheritingfrom = BaseChair
| inheritingfrom = Hyperbiotic Chair
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Chair}}
| unidentifiedinfo = {{Unidentified info | name = strange furniture | altname = strange furniture }}
| unidentifiedinfo = {{Unidentified info | name = strange furniture | altname = strange furniture }}
| supportedmods = CommonMods,ElectronicsMods
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that restores life to the wounded recliner.
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that restores life to the wounded recliner.
| categories = Chairs
| categories = Chairs