Fitted with cleats: Difference between revisions
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m (rename) |
(Add list of eligible items) |
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|tinkertier =1 | |tinkertier =1 | ||
|value =1.1 | |value =1.1 | ||
|desc =&CFitted with cleats: +2-4 to saves vs. | |desc =&CFitted with cleats: +2-4 to saves vs. forced movement, knockdown, knockback, and being restrained. | ||
}} | }} | ||
The {{name}} mod provides a bonus to saves versus [[involuntary movement effects]] including Move, Knockdown, Knockback, Restraint, and Drag. | The {{name}} mod provides a bonus to saves versus [[involuntary movement effects]] including Move, Knockdown, Knockback, Restraint, and Drag. | ||
Line 24: | Line 24: | ||
| +4 to saves | | +4 to saves | ||
|} | |} | ||
== Eligible Items == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ExtraInfo=EI | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=EI.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
CONCAT('+',FLOOR(COALESCE(GD.Tier,1)/4)+2)=Save Bonus | |||
| where = (M.SupportedMods HOLDS 'BootMods' OR M.SupportedMods HOLDS 'ExoskeletonMods') AND (EI.Info IS NULL OR EI.Info NOT LIKE '%on saves vs. %' OR EI.Info LIKE '%on saves vs. Move,Knockdown,Knockback,Restraint,,,%') | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |