Gesticulating: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(add list of eligible items) |
||
Line 11: | Line 11: | ||
|restriction=Must not already be a Floating Nearby item. | |restriction=Must not already be a Floating Nearby item. | ||
}} | }} | ||
The {{name}} mod imbues gloves, gauntlets, or exoskeletons with a +2 strength bonus, but causes the modded item to also take up a Floating Nearby [[List of Body Parts|body slot]] while equipped.{{Code Reference|class=ModGesticulating}} | |||
== Eligible Items == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
GD.Tier | |||
| where = (M.SupportedMods HOLDS 'GloveMods' OR M.SupportedMods HOLDS 'GauntletMods' OR M.SupportedMods HOLDS 'ExoskeletonMods') AND UsesSlots HOLDS NOT LIKE '%Floating Nearby%' | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |