Phase-harmonic: Difference between revisions
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{{Mod | {{Mod | ||
| title | | title = {{qud shader|phase-harmonic|phase-harmonic}} | ||
| type | | type = General, Missile Weapon, Grenade | ||
| id | | id = ModPhaseHarmonic | ||
| reliconly | | reliconly = no | ||
| rarity | | rarity = R | ||
| tinkerable = yes | | tinkerable = yes | ||
| canautotinker = no | | canautotinker = no | ||
| tinkertier = 6 | | tinkertier = 6 | ||
| nativetier = 6 | | nativetier = 6 | ||
| value | | value = 1.3 | ||
| complexity = 2 | | complexity = 2 | ||
| difficulty = 2 | | difficulty = 2 | ||
| desc | | empsensitive = no | ||
| restriction= Must not already fire omniphase projectiles or be [[phase-conjugate]] | | powerloadsensitive = no | ||
| realitydistortion = no | |||
| chargeused = 100 | |||
| desc = &CPhase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. | |||
| restriction = Must not already fire omniphase projectiles or be [[phase-conjugate]] | |||
}} | }} | ||
{{name}} is a mod that | {{name|caps}} is a mod that allows a weapon to affect both in-phase and out-of-phase targets. In other words, the weapon becomes [[omniphase]].{{Code Reference|class=ModPhaseHarmonic}} | ||
Phase-harmonic can be applied to: | |||
* Any [[grenade]] | |||
* Any [[missile weapon]] that does not already have omniphase projectiles | |||
{{name}} grenades become [[omniphase]] immediately before they explode. They are not omniphase during a throw. | {{name}} grenades become [[omniphase]] immediately before they explode. They are not omniphase during a throw. | ||
Missile weapons with this mod will require an [[energy cell]] if they didn't already, and use an additional 100 [[Energy|charge]] per shot. | |||
== Tips == | |||
{{opinion}} | |||
* Very useful against always-phased enemies, such as {{favilink|astral tabby|plural}} or {{favilink|phase spider|plural}}. | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} | {{Mod Navbox}} |